My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Valkyrie Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Sparky
Giant Snowball
Barbarians Dart Goblin Royal Hogs Baby Dragon
Zap
Dart Goblin Royal Hogs Sparky
Barbarian Barrel
Barbarians Dart Goblin Valkyrie Wizard Royal Hogs Sparky
The Log
Barbarians Dart Goblin Royal Hogs Sparky
Earthquake
Barbarians Royal Hogs
Arrows
Dart Goblin Royal Hogs
Royal Delivery
Barbarians Dart Goblin Valkyrie Wizard Royal Hogs Baby Dragon Sparky
Fireball
Barbarians Dart Goblin Wizard Royal Hogs Baby Dragon Sparky
Poison
Barbarians Dart Goblin Wizard Royal Hogs Sparky
Lightning
Valkyrie Wizard Baby Dragon Sparky
Rocket
Barbarians Valkyrie Wizard Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Valkyrie Baby Dragon Barbarians Wizard Royal Hogs Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dart Goblin Valkyrie Baby Dragon Barbarians

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Valkyrie Royal Hogs Baby Dragon Sparky Mega Knight
Valkyrie
Dart Goblin Wizard Royal Hogs Baby Dragon Sparky
Wizard
Valkyrie Royal Hogs Sparky Mega Knight
Royal Hogs
Dart Goblin Valkyrie Wizard Mega Knight
Baby Dragon
Dart Goblin Valkyrie Sparky Mega Knight
Sparky
Dart Goblin Valkyrie Wizard Baby Dragon
Mega Knight
Dart Goblin Wizard Royal Hogs Baby Dragon

Defense Synergies 0 8

Barbarians
Dart Goblin
Valkyrie Baby Dragon Mega Knight
Valkyrie
Dart Goblin Wizard Baby Dragon Sparky
Wizard
Valkyrie Mega Knight
Royal Hogs
Baby Dragon
Dart Goblin Valkyrie Mega Knight
Sparky
Valkyrie
Mega Knight
Dart Goblin Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard Baby Dragon Sparky
Barbarians Sparky Dart Goblin Valkyrie Mega Knight
Barbarians Sparky Mega Knight Dart Goblin Valkyrie
Barbarians Sparky Dart Goblin Valkyrie Mega Knight
Barbarians Valkyrie Sparky Mega Knight
Dart Goblin Valkyrie Baby Dragon Mega Knight
Dart Goblin Wizard Baby Dragon
Barbarians Dart Goblin Valkyrie Baby Dragon Sparky Mega Knight
Barbarians Sparky
Barbarians Dart Goblin Valkyrie Sparky Mega Knight
Barbarians Dart Goblin Valkyrie Wizard Baby Dragon Mega Knight
Dart Goblin Wizard Baby Dragon
Barbarians Sparky Mega Knight Valkyrie Wizard
Valkyrie Wizard Sparky Mega Knight Barbarians Dart Goblin Baby Dragon
Barbarians Sparky Mega Knight
Barbarians Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Valkyrie
Mega Knight Barbarians Dart Goblin Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Barbarians Dart Goblin Mega Knight
Barbarians Sparky Dart Goblin
Valkyrie Wizard Mega Knight Barbarians Dart Goblin Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Sparky
Valkyrie Wizard Baby Dragon Mega Knight
Barbarians Mega Knight Valkyrie Sparky
Valkyrie Mega Knight Barbarians Sparky
Barbarians Valkyrie Sparky Mega Knight
Wizard Dart Goblin Baby Dragon
Sparky Barbarians Dart Goblin Valkyrie
Mega Knight Barbarians Valkyrie Sparky
Mega Knight Barbarians Valkyrie Baby Dragon Sparky
Barbarians Dart Goblin Sparky
Mega Knight Barbarians Dart Goblin Valkyrie Sparky
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Valkyrie Wizard Sparky
Wizard Barbarians Dart Goblin Valkyrie Baby Dragon Sparky Mega Knight
Barbarians Sparky Dart Goblin Valkyrie Baby Dragon
Valkyrie Mega Knight Barbarians Dart Goblin Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon Sparky
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Sparky
Barbarians Dart Goblin Valkyrie Sparky
Wizard Valkyrie Baby Dragon Sparky Mega Knight
Wizard Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Sparky
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard
Sparky
Dart Goblin Valkyrie Wizard Sparky
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Sparky
Dart Goblin Wizard Baby Dragon Sparky
Dart Goblin Wizard Baby Dragon Sparky Mega Knight
Sparky
Sparky
Dart Goblin Wizard Baby Dragon Sparky Mega Knight
Dart Goblin Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Wizard
Sparky
Barbarians Baby Dragon
Valkyrie Wizard Baby Dragon Sparky Mega Knight
Dart Goblin Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky Mega Knight
Dart Goblin Baby Dragon Sparky
Dart Goblin Wizard Baby Dragon Sparky
Dart Goblin Wizard
Sparky
Dart Goblin Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Barbarians Dart Goblin
Dart Goblin Wizard Baby Dragon
Dart Goblin Valkyrie Wizard Baby Dragon Sparky Mega Knight
Dart Goblin Wizard Baby Dragon
Sparky
Dart Goblin Sparky Mega Knight
Dart Goblin Baby Dragon Sparky
Dart Goblin
Dart Goblin Baby Dragon Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: