My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Sparky
Giant Snowball
Barbarians Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army Prince Sparky
Barbarian Barrel
Barbarians Dart Goblin Wizard Skeleton Army Sparky
The Log
Barbarians Dart Goblin Skeleton Army Prince Sparky
Earthquake
Barbarians Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Barbarians Dart Goblin Wizard Skeleton Army Prince Sparky
Fireball
Barbarians Dart Goblin Wizard Skeleton Army Sparky
Poison
Barbarians Dart Goblin Wizard Skeleton Army Sparky
Lightning
Wizard Prince Sparky Goblinstein
Rocket
Barbarians Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Barbarians Wizard Prince Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Dart Goblin Skeleton Army Barbarians Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Dart Goblin
Prince Sparky Mega Knight
Wizard
Prince Sparky Mega Knight
Skeleton Army
Sparky
Prince
Mega Knight Dart Goblin Wizard
Sparky
Dart Goblin Wizard Skeleton Army
Mega Knight
Prince Dart Goblin Wizard
Goblinstein

Defense Synergies 0 9

Barbarians
Skeleton Army
Dart Goblin
Skeleton Army Prince Mega Knight
Wizard
Skeleton Army Prince Mega Knight
Skeleton Army
Barbarians Dart Goblin Wizard Prince Sparky
Prince
Dart Goblin Wizard Skeleton Army
Sparky
Skeleton Army
Mega Knight
Dart Goblin Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Sparky
Barbarians Skeleton Army Sparky Dart Goblin Prince Mega Knight
Barbarians Skeleton Army Prince Sparky Mega Knight Dart Goblin
Barbarians Skeleton Army Prince Sparky Dart Goblin Mega Knight
Barbarians Skeleton Army Prince Sparky Mega Knight
Skeleton Army Dart Goblin Mega Knight
Dart Goblin Wizard
Barbarians Dart Goblin Sparky Mega Knight
Barbarians Sparky Skeleton Army Prince
Skeleton Army Barbarians Dart Goblin Prince Sparky Mega Knight
Barbarians Dart Goblin Skeleton Army Wizard Mega Knight
Dart Goblin Wizard
Barbarians Skeleton Army Prince Sparky Mega Knight Wizard
Wizard Skeleton Army Sparky Mega Knight Barbarians Dart Goblin Prince
Barbarians Skeleton Army Sparky Prince Mega Knight
Barbarians Skeleton Army Prince Sparky Mega Knight Goblinstein
Barbarians Wizard Sparky Mega Knight Skeleton Army Prince
Mega Knight Barbarians Dart Goblin Wizard Skeleton Army Prince
Wizard Barbarians Dart Goblin Mega Knight
Barbarians Sparky Dart Goblin Prince
Wizard Skeleton Army Mega Knight Barbarians Dart Goblin Prince Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Prince Sparky
Wizard Prince Mega Knight
Barbarians Skeleton Army Mega Knight Prince Sparky
Skeleton Army Prince Mega Knight Barbarians Sparky
Barbarians Skeleton Army Prince Sparky Mega Knight
Wizard Goblinstein Dart Goblin
Skeleton Army Prince Sparky Barbarians Dart Goblin
Mega Knight Barbarians Skeleton Army Prince Sparky
Mega Knight Goblinstein Barbarians Skeleton Army Prince Sparky
Barbarians Dart Goblin Skeleton Army Sparky
Mega Knight Barbarians Dart Goblin Prince Sparky
Skeleton Army Mega Knight Barbarians Prince
Barbarians Skeleton Army Prince Mega Knight Wizard Sparky
Wizard Barbarians Dart Goblin Skeleton Army Sparky Mega Knight
Barbarians Skeleton Army Sparky Dart Goblin Prince Goblinstein
Mega Knight Barbarians Dart Goblin Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Barbarians Dart Goblin Prince Sparky
Wizard Sparky Mega Knight Goblinstein
Wizard Goblinstein Dart Goblin
Dart Goblin Wizard Sparky
Dart Goblin Wizard
Dart Goblin Wizard
Prince Sparky
Dart Goblin Wizard Prince Sparky
Dart Goblin Wizard
Dart Goblin Sparky
Dart Goblin
Dart Goblin Prince Sparky
Dart Goblin Wizard Sparky
Dart Goblin Wizard Sparky Mega Knight
Sparky
Sparky
Dart Goblin Wizard Prince Sparky Mega Knight
Dart Goblin Wizard Mega Knight
Prince Sparky Mega Knight
Wizard
Prince Sparky
Barbarians
Wizard Sparky Mega Knight Goblinstein
Dart Goblin Wizard Sparky
Wizard Prince Sparky Mega Knight
Dart Goblin Sparky
Dart Goblin Wizard Sparky
Dart Goblin Wizard Goblinstein
Sparky
Dart Goblin Wizard Sparky Mega Knight
Sparky
Prince Sparky Mega Knight
Wizard Sparky
Barbarians Dart Goblin Skeleton Army Prince Goblinstein
Dart Goblin Wizard
Dart Goblin Wizard Prince Sparky Mega Knight
Dart Goblin Wizard
Sparky
Dart Goblin Prince Sparky Mega Knight
Dart Goblin Sparky
Dart Goblin
Dart Goblin Prince Sparky Mega Knight
Prince Sparky
Dart Goblin Wizard Sparky Mega Knight

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