My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Elixir Golem Bomb Tower Wizard Witch Magic Archer
The Log
Barbarians Elixir Golem Witch
Earthquake
Barbarians Elixir Golem Bomb Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Elixir Golem Wizard Witch Magic Archer
Fireball
Barbarians Elixir Golem Bomb Tower Wizard Witch Magic Archer
Poison
Barbarians Elixir Golem Bomb Tower Wizard Witch Magic Archer
Lightning
Bomb Tower Wizard Witch Magic Archer
Rocket
Barbarians Bomb Tower Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Bomb Tower Magic Archer Barbarians Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Elixir Golem Bomb Tower Magic Archer Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Wizard Witch Magic Archer
Bomb Tower
Wizard
Elixir Golem Mega Knight
Rocket
Witch
Elixir Golem Mega Knight
Magic Archer
Elixir Golem Mega Knight
Mega Knight
Wizard Witch Magic Archer

Defense Synergies 0 4

Barbarians
Elixir Golem
Bomb Tower
Magic Archer
Wizard
Mega Knight
Rocket
Witch
Mega Knight
Magic Archer
Bomb Tower Mega Knight
Mega Knight
Wizard Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Magic Archer
Barbarians Bomb Tower Witch Mega Knight
Barbarians Bomb Tower Rocket Witch Mega Knight
Barbarians Bomb Tower Witch Mega Knight
Barbarians Bomb Tower Rocket Mega Knight
Bomb Tower Magic Archer Mega Knight
Rocket Bomb Tower Wizard Witch Magic Archer
Rocket Barbarians Bomb Tower Magic Archer Mega Knight
Barbarians Witch Bomb Tower
Barbarians Mega Knight
Barbarians Witch Bomb Tower Wizard Magic Archer Mega Knight
Wizard Witch Magic Archer
Barbarians Bomb Tower Mega Knight Wizard Rocket Witch
Bomb Tower Wizard Rocket Mega Knight Barbarians Witch Magic Archer
Barbarians Bomb Tower Mega Knight
Barbarians Bomb Tower Rocket Mega Knight
Barbarians Bomb Tower Wizard Mega Knight Witch
Bomb Tower Mega Knight Barbarians Wizard Witch Magic Archer
Bomb Tower Wizard Witch Barbarians Magic Archer Mega Knight
Barbarians Bomb Tower
Wizard Mega Knight Barbarians Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Bomb Tower Wizard Rocket Magic Archer Mega Knight
Barbarians Mega Knight Bomb Tower Rocket Witch
Rocket Mega Knight Barbarians
Barbarians Witch Mega Knight
Wizard Rocket Bomb Tower Witch Magic Archer
Rocket Barbarians Bomb Tower Witch
Mega Knight Barbarians Bomb Tower
Rocket Mega Knight Barbarians Bomb Tower Witch Magic Archer
Witch Barbarians
Mega Knight Barbarians Bomb Tower Witch
Rocket Mega Knight Barbarians
Barbarians Rocket Mega Knight Bomb Tower Wizard Witch
Wizard Barbarians Bomb Tower Witch Magic Archer Mega Knight
Barbarians Witch Bomb Tower Rocket Magic Archer
Mega Knight Barbarians Bomb Tower Wizard Witch Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Magic Archer
Barbarians Rocket
Wizard Rocket Magic Archer Mega Knight
Wizard Rocket Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Rocket
Rocket Wizard Magic Archer
Wizard Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Wizard Witch Magic Archer
Magic Archer Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Magic Archer Mega Knight
Rocket Wizard Witch Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Wizard
Rocket
Rocket Barbarians
Wizard Witch Magic Archer Mega Knight
Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer Mega Knight
Rocket Magic Archer
Wizard Witch Magic Archer
Rocket Wizard Witch
Wizard Rocket Magic Archer Mega Knight
Rocket Magic Archer
Mega Knight
Rocket Wizard Magic Archer
Barbarians Rocket Witch Magic Archer
Rocket Wizard Witch Magic Archer
Wizard Rocket Magic Archer Mega Knight
Wizard Magic Archer
Rocket
Mega Knight
Rocket Witch Magic Archer
Rocket Witch Magic Archer
Rocket Witch Magic Archer Mega Knight
Wizard Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: