My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Barbarians Witch
Zap
Witch Sparky
Barbarian Barrel
Barbarians Elixir Golem Wizard Witch Sparky
The Log
Barbarians Elixir Golem Witch Sparky
Earthquake
Barbarians Elixir Golem Witch
Arrows
Witch
Royal Delivery
Barbarians Elixir Golem Wizard Witch Sparky
Fireball
Barbarians Elixir Golem Wizard Witch Sparky
Poison
Barbarians Elixir Golem Wizard Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Barbarians Wizard Witch Rocket Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Elixir Golem Barbarians Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Wizard Mirror Witch Sparky
Wizard
Elixir Golem Sparky
Rocket
Mirror Electro Giant
Mirror
Electro Giant Elixir Golem Rocket Sparky
Witch
Elixir Golem
Electro Giant
Mirror Rocket Sparky
Sparky
Elixir Golem Wizard Mirror Electro Giant

Defense Synergies 0 1

Barbarians
Elixir Golem
Wizard
Rocket
Mirror
Sparky
Witch
Electro Giant
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Sparky
Barbarians Sparky Witch
Barbarians Rocket Witch Sparky
Barbarians Witch Sparky
Barbarians Rocket Sparky
Rocket Wizard Witch
Rocket Barbarians Electro Giant Sparky
Barbarians Witch Sparky
Barbarians Sparky
Barbarians Witch Wizard Electro Giant
Wizard Witch
Barbarians Sparky Wizard Rocket Witch
Wizard Rocket Sparky Barbarians Witch
Barbarians Sparky
Barbarians Rocket Electro Giant Sparky
Barbarians Wizard Sparky Witch
Barbarians Wizard Witch
Wizard Witch Barbarians
Barbarians Sparky
Wizard Barbarians Witch Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Electro Giant Sparky
Wizard Rocket
Barbarians Rocket Witch Sparky
Rocket Barbarians Sparky
Barbarians Witch Sparky
Wizard Rocket Electro Giant Witch
Rocket Sparky Barbarians Witch
Barbarians Sparky
Rocket Barbarians Witch Sparky
Witch Barbarians Sparky
Barbarians Witch Sparky
Rocket Barbarians Electro Giant
Barbarians Rocket Wizard Witch Sparky
Wizard Barbarians Witch Electro Giant Sparky
Barbarians Witch Electro Giant Sparky Rocket
Barbarians Wizard Witch Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Rocket Sparky
Barbarians Rocket Sparky
Wizard Rocket Sparky
Wizard Electro Giant Rocket Witch
Wizard Witch Sparky
Wizard
Wizard
Rocket Sparky
Rocket Wizard Sparky
Wizard Rocket
Rocket Sparky
Rocket
Sparky
Rocket Wizard Witch Sparky
Wizard Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Wizard Sparky
Rocket Wizard Witch Electro Giant
Rocket Sparky
Rocket Wizard
Rocket Sparky
Rocket Barbarians
Electro Giant Wizard Witch Sparky
Witch
Wizard Witch Sparky
Wizard Witch Sparky
Rocket Sparky
Wizard Witch Electro Giant Sparky
Rocket Wizard Witch Electro Giant
Sparky
Wizard Rocket Sparky
Rocket Sparky
Sparky
Rocket Wizard Sparky
Barbarians Rocket Witch
Rocket Wizard Witch
Wizard Rocket Sparky
Wizard
Rocket Electro Giant Sparky
Sparky
Electro Giant Rocket Witch Sparky
Rocket Witch
Rocket Witch Electro Giant Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: