My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Golem Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Barbarians Flying Machine Goblin Hut
Zap
Flying Machine Goblin Hut Bandit
Barbarian Barrel
Barbarians Goblin Hut Bandit
The Log
Barbarians Goblin Hut Bandit
Earthquake
Barbarians Goblin Hut
Arrows
Flying Machine Goblin Hut
Royal Delivery
Barbarians Flying Machine Goblin Hut Bandit
Fireball
Barbarians Flying Machine Goblin Hut Bandit
Poison
Barbarians Flying Machine Goblin Hut
Lightning
Goblin Hut Bandit
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Flying Machine Barbarians Goblin Hut Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Flying Machine

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Golem The Log Mega Knight
Flying Machine
Goblin Hut Golem Mega Knight
Goblin Hut
Flying Machine Golem The Log Bandit Mega Knight
Golem
Fireball Flying Machine Goblin Hut The Log Bandit
The Log
Fireball Goblin Hut Golem Bandit Mega Knight
Bandit
Goblin Hut Golem The Log Mega Knight
Mega Knight
Fireball Flying Machine Goblin Hut The Log Bandit

Defense Synergies 1 11

Barbarians
Fireball
The Log Goblin Hut Bandit Mega Knight
Flying Machine
Goblin Hut The Log Bandit Mega Knight
Goblin Hut
Fireball Flying Machine Bandit
Golem
The Log
Fireball Flying Machine Bandit Mega Knight
Bandit
Fireball Flying Machine Goblin Hut The Log Mega Knight
Mega Knight
Fireball Flying Machine The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Goblin Hut The Log
Barbarians Flying Machine Goblin Hut The Log Bandit Mega Knight
Barbarians Goblin Hut Mega Knight Bandit
Barbarians Goblin Hut Bandit Mega Knight
Barbarians Fireball The Log Mega Knight
Fireball The Log Flying Machine Bandit Mega Knight
Fireball Flying Machine Goblin Hut
Barbarians Fireball Flying Machine The Log Bandit Mega Knight
Barbarians Goblin Hut
Barbarians Bandit Mega Knight
Barbarians Fireball Flying Machine Goblin Hut The Log Bandit Mega Knight
Fireball Flying Machine Goblin Hut
Barbarians Goblin Hut Mega Knight Fireball Flying Machine The Log Bandit
Fireball Mega Knight Barbarians Goblin Hut The Log
Barbarians Goblin Hut Bandit Mega Knight
Barbarians Fireball Goblin Hut The Log Bandit Mega Knight
Barbarians Mega Knight Fireball Goblin Hut
Fireball Mega Knight Barbarians Flying Machine Goblin Hut The Log Bandit
The Log Barbarians Fireball Flying Machine Goblin Hut Bandit Mega Knight
Barbarians Goblin Hut
Mega Knight Barbarians Fireball Flying Machine The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Goblin Hut Bandit
Fireball Bandit Flying Machine The Log Mega Knight
Barbarians Bandit Mega Knight Goblin Hut The Log
Mega Knight Barbarians Fireball The Log Bandit
Barbarians Goblin Hut Bandit Mega Knight
Fireball Flying Machine Goblin Hut
Barbarians Fireball Flying Machine Goblin Hut Bandit
Mega Knight Barbarians
Mega Knight Barbarians Fireball Flying Machine Goblin Hut The Log Bandit
Barbarians Goblin Hut
Mega Knight Barbarians Flying Machine Goblin Hut
Mega Knight Barbarians Fireball The Log
Barbarians Mega Knight Fireball Bandit
Barbarians Fireball Flying Machine Mega Knight
Barbarians Goblin Hut Fireball Flying Machine The Log
Mega Knight Barbarians Fireball Flying Machine Goblin Hut The Log
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log Bandit
Fireball Flying Machine The Log Bandit
Fireball Flying Machine Goblin Hut The Log Bandit
Barbarians Fireball Flying Machine The Log
Fireball The Log Mega Knight
Fireball Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine Bandit
Fireball
Fireball Flying Machine The Log Bandit
Fireball Flying Machine
Flying Machine Fireball Goblin Hut The Log Bandit
Fireball Flying Machine Bandit
Fireball Flying Machine Goblin Hut The Log
Fireball Flying Machine Goblin Hut The Log Bandit
Fireball Flying Machine Goblin Hut The Log Bandit Mega Knight
Fireball
Fireball Flying Machine The Log Bandit Mega Knight
Fireball Flying Machine The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Barbarians Fireball Flying Machine The Log
The Log Fireball Mega Knight
Fireball The Log Flying Machine Bandit
Fireball Flying Machine The Log Bandit Mega Knight
Fireball The Log Bandit
Fireball Flying Machine
Fireball Flying Machine Goblin Hut
Fireball
Fireball The Log Bandit Mega Knight
Fireball
Mega Knight
Fireball The Log
Barbarians Fireball Flying Machine Goblin Hut Bandit
Fireball Flying Machine
The Log Fireball
Fireball Flying Machine Mega Knight
The Log Fireball Flying Machine
Fireball
Flying Machine Mega Knight
Fireball Flying Machine The Log
Fireball Flying Machine
Fireball Flying Machine The Log Bandit Mega Knight
Fireball Mega Knight

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