My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider Sparky
Giant Snowball
Barbarians Goblin Barrel Ram Rider
Zap
Inferno Tower Goblin Barrel Ram Rider Sparky
Barbarian Barrel
Barbarians Inferno Tower Wizard Goblin Barrel Sparky
The Log
Barbarians Goblin Barrel Ram Rider Sparky
Earthquake
Barbarians Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Wizard Goblin Barrel P.E.K.K.A Ram Rider Sparky
Fireball
Barbarians Inferno Tower Wizard Goblin Barrel Ram Rider Sparky
Poison
Barbarians Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Ram Rider Sparky
Rocket
Barbarians Inferno Tower Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Barbarians Inferno Tower Wizard Ram Rider Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Barrel Fireball Barbarians Inferno Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Ram Rider Sparky
Inferno Tower
Wizard
P.E.K.K.A Ram Rider Sparky
Goblin Barrel
P.E.K.K.A Ram Rider Sparky
P.E.K.K.A
Wizard Goblin Barrel Ram Rider
Ram Rider
Fireball Wizard Goblin Barrel P.E.K.K.A
Sparky
Fireball Wizard Goblin Barrel

Defense Synergies 0 3

Barbarians
Fireball
Inferno Tower Ram Rider
Inferno Tower
Fireball
Wizard
P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Wizard
Ram Rider
Fireball
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Ram Rider Sparky
Barbarians Inferno Tower P.E.K.K.A Sparky Ram Rider
Barbarians Inferno Tower P.E.K.K.A Ram Rider Sparky
Barbarians Inferno Tower P.E.K.K.A Sparky Ram Rider
Barbarians Fireball P.E.K.K.A Sparky
Fireball
Inferno Tower Ram Rider Fireball Wizard
Barbarians Fireball Inferno Tower P.E.K.K.A Ram Rider Sparky
Barbarians Inferno Tower P.E.K.K.A Sparky
Barbarians Inferno Tower Sparky
Barbarians Fireball Wizard Ram Rider
Inferno Tower Fireball Wizard Ram Rider
Barbarians Inferno Tower P.E.K.K.A Sparky Fireball Wizard Ram Rider
Fireball Wizard Sparky Barbarians P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Sparky Ram Rider
Barbarians Inferno Tower Fireball P.E.K.K.A Ram Rider Sparky
Barbarians Wizard Sparky Fireball Inferno Tower P.E.K.K.A
Fireball Barbarians Wizard Ram Rider
Wizard Barbarians Fireball Ram Rider
Barbarians P.E.K.K.A Sparky Inferno Tower Ram Rider
Wizard Barbarians Fireball P.E.K.K.A Sparky
Inferno Tower P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower P.E.K.K.A Sparky
Fireball Wizard
Barbarians P.E.K.K.A Inferno Tower Ram Rider Sparky
P.E.K.K.A Barbarians Fireball Inferno Tower Ram Rider Sparky
Barbarians Inferno Tower P.E.K.K.A Ram Rider Sparky
Fireball Wizard Ram Rider
P.E.K.K.A Sparky Barbarians Fireball Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Barbarians Sparky
P.E.K.K.A Barbarians Fireball Inferno Tower Sparky
Inferno Tower P.E.K.K.A Barbarians Sparky
P.E.K.K.A Barbarians Inferno Tower Sparky
P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Fireball Inferno Tower Wizard Ram Rider Sparky
Wizard Barbarians Fireball Sparky
Barbarians Inferno Tower Sparky Fireball P.E.K.K.A
Barbarians Fireball Inferno Tower Wizard P.E.K.K.A Sparky
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Ram Rider
Fireball Sparky
Barbarians Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Ram Rider
Wizard Sparky
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball Sparky
Fireball Wizard Ram Rider Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Barbarians Fireball
Fireball Wizard Sparky
Fireball Wizard Ram Rider Sparky
Fireball Wizard Ram Rider Sparky
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky
Barbarians Fireball
Fireball Wizard Ram Rider
Fireball
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
P.E.K.K.A Sparky
Fireball Sparky
Fireball
Fireball Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: