My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Musketeer Hog Rider Skeleton Army Baby Dragon
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Barbarians Musketeer Inferno Tower Skeleton Army
The Log
Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Musketeer Hog Rider Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Barbarians Musketeer Hog Rider Inferno Tower Skeleton Army Baby Dragon
Poison
Barbarians Musketeer Inferno Tower Skeleton Army
Lightning
Musketeer Inferno Tower Baby Dragon
Rocket
Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Musketeer Hog Rider Baby Dragon Barbarians Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Musketeer Hog Rider

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Baby Dragon
Musketeer
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Fireball Musketeer Barbarians Baby Dragon
Inferno Tower
Skeleton Army
Baby Dragon
Fireball Musketeer Hog Rider P.E.K.K.A
P.E.K.K.A
Musketeer Baby Dragon

Defense Synergies 1 9

Barbarians
Skeleton Army
Fireball
Musketeer Inferno Tower
Musketeer
Fireball Inferno Tower Skeleton Army Baby Dragon P.E.K.K.A
Hog Rider
Inferno Tower
Skeleton Army Fireball Musketeer Baby Dragon
Skeleton Army
Inferno Tower Barbarians Musketeer
Baby Dragon
Musketeer Inferno Tower P.E.K.K.A
P.E.K.K.A
Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Inferno Tower Baby Dragon
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Musketeer
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Musketeer
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Musketeer
Barbarians Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Musketeer Baby Dragon
Musketeer Inferno Tower Fireball Baby Dragon
Barbarians Fireball Musketeer Inferno Tower Baby Dragon P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Barbarians Musketeer Inferno Tower
Barbarians Skeleton Army Fireball Musketeer Baby Dragon
Musketeer Inferno Tower Fireball Baby Dragon
Barbarians Inferno Tower Skeleton Army P.E.K.K.A Fireball Musketeer
Fireball Skeleton Army Barbarians Baby Dragon P.E.K.K.A
Barbarians Inferno Tower Skeleton Army P.E.K.K.A
Barbarians Inferno Tower Skeleton Army Fireball P.E.K.K.A
Barbarians Fireball Musketeer Inferno Tower Skeleton Army P.E.K.K.A
Fireball Barbarians Musketeer Skeleton Army Baby Dragon
Baby Dragon Barbarians Fireball Musketeer
Barbarians P.E.K.K.A Musketeer Inferno Tower
Skeleton Army Barbarians Fireball Musketeer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Inferno Tower P.E.K.K.A
Fireball Musketeer Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Musketeer Inferno Tower
Skeleton Army P.E.K.K.A Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Musketeer Skeleton Army
Fireball Musketeer Baby Dragon
Skeleton Army P.E.K.K.A Barbarians Fireball Musketeer Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Fireball Inferno Tower Skeleton Army Baby Dragon
Inferno Tower P.E.K.K.A Barbarians Musketeer Skeleton Army
P.E.K.K.A Barbarians Musketeer Inferno Tower
Skeleton Army P.E.K.K.A Barbarians Fireball
Barbarians Skeleton Army P.E.K.K.A Fireball Inferno Tower
Barbarians Fireball Musketeer Skeleton Army Baby Dragon
Barbarians Inferno Tower Skeleton Army Fireball Musketeer Baby Dragon P.E.K.K.A
Barbarians Fireball Musketeer Inferno Tower Baby Dragon P.E.K.K.A
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Musketeer
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Barbarians Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
P.E.K.K.A
Fireball
Barbarians Fireball Musketeer Skeleton Army
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon
P.E.K.K.A
Fireball

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