My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Barbarians Goblin Barrel Skeleton Army Witch Ram Rider
Zap
Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Barbarians Wizard Goblin Barrel Skeleton Army Witch
The Log
Barbarians Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Barbarians Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Wizard Goblin Barrel Skeleton Army Witch Ram Rider
Fireball
Barbarians Wizard Goblin Barrel Skeleton Army Witch Ram Rider
Poison
Barbarians Wizard Skeleton Army Witch
Lightning
Wizard Witch Ram Rider
Rocket
Barbarians Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Fireball Barbarians Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
The Log Ram Rider
Wizard
Ram Rider
Goblin Barrel
Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Witch
Ram Rider
The Log
Fireball Ram Rider
Ram Rider
Fireball Wizard Goblin Barrel Witch The Log

Defense Synergies 1 7

Barbarians
Skeleton Army
Fireball
The Log Ram Rider
Wizard
Skeleton Army The Log
Goblin Barrel
Skeleton Army
Barbarians Wizard The Log
Witch
The Log
The Log
Fireball Wizard Skeleton Army Witch Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Ram Rider
Barbarians Skeleton Army Witch The Log Ram Rider
Barbarians Skeleton Army Witch Ram Rider
Barbarians Skeleton Army Witch Ram Rider
Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log
Ram Rider Fireball Wizard Witch
Barbarians Fireball The Log Ram Rider
Barbarians Witch Skeleton Army
Skeleton Army Barbarians
Barbarians Skeleton Army Witch Fireball Wizard The Log Ram Rider
Fireball Wizard Witch Ram Rider
Barbarians Skeleton Army Fireball Wizard Witch The Log Ram Rider
Fireball Wizard Skeleton Army Barbarians Witch The Log
Barbarians Skeleton Army Ram Rider
Barbarians Skeleton Army Fireball The Log Ram Rider
Barbarians Wizard Fireball Skeleton Army Witch
Fireball Barbarians Wizard Skeleton Army Witch The Log Ram Rider
Wizard Witch The Log Barbarians Fireball Ram Rider
Barbarians Ram Rider
Wizard Skeleton Army Barbarians Fireball Witch The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Witch
Fireball Wizard The Log
Barbarians Skeleton Army Witch The Log Ram Rider
Skeleton Army Barbarians Fireball The Log Ram Rider
Barbarians Skeleton Army Witch Ram Rider
Fireball Wizard Witch Ram Rider
Skeleton Army Barbarians Fireball Witch Ram Rider
Barbarians Skeleton Army
Barbarians Fireball Skeleton Army Witch The Log
Witch Barbarians Skeleton Army
Barbarians Witch
Skeleton Army Barbarians Fireball The Log
Barbarians Skeleton Army Fireball Wizard Witch Ram Rider
Wizard Barbarians Fireball Skeleton Army Witch
Barbarians Skeleton Army Witch Fireball The Log
Barbarians Fireball Wizard Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ram Rider
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard Witch Ram Rider
Wizard Witch The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fireball
Fireball Wizard The Log Ram Rider
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch Ram Rider
Fireball Wizard Witch The Log Ram Rider
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball Skeleton Army Witch
Fireball Wizard Witch Ram Rider
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball Wizard

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