My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Barbarians Witch Mighty Miner
Zap
Witch Mighty Miner
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch P.E.K.K.A
Fireball
Barbarians Wizard Witch Mighty Miner
Poison
Barbarians Wizard Witch
Lightning
Wizard Witch Mighty Miner
Rocket
Barbarians Wizard Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Mighty Miner Barbarians Wizard Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Fireball Mighty Miner Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Mirror Mega Knight
Wizard
P.E.K.K.A Mega Knight
Mirror
Fireball
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Wizard Witch
Mega Knight
Fireball Wizard Witch
Mighty Miner

Defense Synergies 1 6

Barbarians
Fireball
Mirror Mega Knight
Wizard
P.E.K.K.A Mega Knight Mighty Miner
Mirror
Fireball Mega Knight
Witch
Mega Knight
P.E.K.K.A
Wizard
Mega Knight
Fireball Wizard Mirror Witch
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians P.E.K.K.A Witch Mega Knight
Barbarians Witch P.E.K.K.A Mega Knight
Barbarians Witch P.E.K.K.A Mega Knight
Barbarians Fireball P.E.K.K.A Mega Knight
Fireball Mega Knight
Fireball Wizard Witch
Barbarians Fireball P.E.K.K.A Mega Knight
Barbarians Witch P.E.K.K.A Mighty Miner
Barbarians Mega Knight
Barbarians Witch Fireball Wizard Mega Knight
Fireball Wizard Witch
Barbarians P.E.K.K.A Mega Knight Fireball Wizard Witch
Fireball Wizard Mega Knight Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Mega Knight
Barbarians Fireball P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Fireball Witch P.E.K.K.A
Fireball Mega Knight Barbarians Wizard Witch
Wizard Witch Barbarians Fireball Mega Knight
Barbarians P.E.K.K.A
Wizard Mega Knight Barbarians Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch P.E.K.K.A
Fireball Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians P.E.K.K.A Witch Mega Knight Mighty Miner
Fireball Wizard Witch
P.E.K.K.A Barbarians Fireball Witch
P.E.K.K.A Mega Knight Mighty Miner Barbarians
P.E.K.K.A Mega Knight Barbarians Fireball Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Witch
P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Barbarians Fireball Witch Mega Knight
Barbarians Witch Fireball P.E.K.K.A Mighty Miner
Mega Knight Barbarians Fireball Wizard Witch P.E.K.K.A Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
P.E.K.K.A Mighty Miner Mega Knight
Fireball Wizard
Barbarians Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
P.E.K.K.A Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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