My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Royal Giant Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Hog Rider Giant Skeleton Army
Giant Snowball
Goblin Gang Barbarians Minion Horde Hog Rider Skeleton Army
Zap
Goblin Gang Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Skeleton Army
The Log
Goblin Gang Barbarians Royal Giant Hog Rider Skeleton Army
Earthquake
Goblin Gang Barbarians Hog Rider Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Barbarians Minion Horde Valkyrie Hog Rider Skeleton Army
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider Skeleton Army
Poison
Goblin Gang Barbarians Minion Horde Skeleton Army
Lightning
Valkyrie
Rocket
Barbarians Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Valkyrie Hog Rider Barbarians Minion Horde Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Valkyrie Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant Valkyrie Giant
Barbarians
Hog Rider
Minion Horde
Royal Giant Hog Rider Giant
Royal Giant
Goblin Gang Minion Horde Hog Rider
Valkyrie
Hog Rider Goblin Gang Giant
Hog Rider
Goblin Gang Valkyrie Barbarians Minion Horde Royal Giant Giant
Giant
Goblin Gang Minion Horde Valkyrie Hog Rider
Skeleton Army

Defense Synergies 0 5

Goblin Gang
Barbarians Valkyrie Skeleton Army
Barbarians
Goblin Gang Minion Horde Skeleton Army
Minion Horde
Barbarians
Royal Giant
Valkyrie
Goblin Gang
Hog Rider
Giant
Skeleton Army
Goblin Gang Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Barbarians Minion Horde Skeleton Army Goblin Gang Valkyrie
Goblin Gang Barbarians Minion Horde Skeleton Army Valkyrie
Barbarians Minion Horde Skeleton Army Goblin Gang Valkyrie
Barbarians Valkyrie Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Minion Horde Goblin Gang
Barbarians Valkyrie
Barbarians Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Minion Horde Valkyrie
Goblin Gang Barbarians Minion Horde Valkyrie Skeleton Army
Minion Horde Goblin Gang
Barbarians Minion Horde Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army Goblin Gang Barbarians Minion Horde
Barbarians Skeleton Army Goblin Gang Minion Horde
Barbarians Minion Horde Skeleton Army Goblin Gang
Barbarians Minion Horde Goblin Gang Valkyrie Skeleton Army
Valkyrie Goblin Gang Barbarians Minion Horde Skeleton Army
Valkyrie Barbarians
Barbarians
Goblin Gang Valkyrie Skeleton Army Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Skeleton Army
Goblin Gang Valkyrie
Goblin Gang Barbarians Skeleton Army Minion Horde Valkyrie
Goblin Gang Valkyrie Skeleton Army Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde Valkyrie Skeleton Army
Goblin Gang Minion Horde
Goblin Gang Skeleton Army Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Skeleton Army
Minion Horde Barbarians Valkyrie Skeleton Army
Goblin Gang Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Valkyrie
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Goblin Gang Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Skeleton Army
Goblin Gang Barbarians Skeleton Army Minion Horde Valkyrie
Valkyrie Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Barbarians Valkyrie
Minion Horde Valkyrie
Minion Horde
Minion Horde
Goblin Gang Minion Horde
Minion Horde Valkyrie
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Valkyrie
Minion Horde
Barbarians Minion Horde
Valkyrie
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Goblin Gang Barbarians Skeleton Army
Goblin Gang Minion Horde Valkyrie
Minion Horde
Goblin Gang Minion Horde

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