My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Barbarians Mega Minion Hog Rider Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Barbarians Skeleton Army Lumberjack
The Log
Barbarians Hog Rider Skeleton Army Lumberjack
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mega Minion Hog Rider Skeleton Army Balloon Lumberjack
Fireball
Barbarians Mega Minion Hog Rider Skeleton Army Balloon Lumberjack
Poison
Barbarians Mega Minion Skeleton Army Balloon
Lightning
Mega Minion Balloon Lumberjack
Rocket
Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Skeleton Army Hog Rider Lumberjack Barbarians Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Skeleton Army Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Mega Minion
Balloon Mega Knight
Hog Rider
The Log Barbarians Balloon Lumberjack Mega Knight
Skeleton Army
Balloon
Lumberjack Barbarians Mega Minion Hog Rider The Log Mega Knight
The Log
Hog Rider Balloon Lumberjack Mega Knight
Lumberjack
Balloon Hog Rider The Log Mega Knight
Mega Knight
Mega Minion Hog Rider Balloon The Log Lumberjack

Defense Synergies 0 9

Barbarians
Skeleton Army
Mega Minion
Skeleton Army The Log Lumberjack Mega Knight
Hog Rider
Skeleton Army
Barbarians Mega Minion The Log Lumberjack
Balloon
The Log
Mega Minion Skeleton Army Lumberjack Mega Knight
Lumberjack
Mega Minion Skeleton Army The Log
Mega Knight
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Barbarians Skeleton Army Lumberjack Mega Minion The Log Mega Knight
Barbarians Skeleton Army Lumberjack Mega Knight Mega Minion
Barbarians Skeleton Army Lumberjack Mega Minion Mega Knight
Barbarians Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Mega Minion Lumberjack Mega Knight
Mega Minion
Barbarians The Log Mega Knight
Barbarians Skeleton Army Lumberjack
Skeleton Army Barbarians Lumberjack Mega Knight
Barbarians Skeleton Army Mega Minion The Log Lumberjack Mega Knight
Mega Minion
Barbarians Skeleton Army Lumberjack Mega Knight The Log
Skeleton Army Mega Knight Barbarians Mega Minion The Log Lumberjack
Barbarians Skeleton Army Lumberjack Mega Knight
Barbarians Skeleton Army The Log Lumberjack Mega Knight
Barbarians Mega Knight Skeleton Army Lumberjack
Mega Knight Barbarians Mega Minion Skeleton Army The Log Lumberjack
The Log Barbarians Mega Minion Lumberjack Mega Knight
Barbarians Lumberjack
Skeleton Army Mega Knight Barbarians The Log Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack Mega Knight
Mega Minion The Log Lumberjack Mega Knight
Barbarians Skeleton Army Lumberjack Mega Knight The Log
Skeleton Army Lumberjack Mega Knight Barbarians The Log
Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Barbarians Mega Minion Lumberjack
Mega Knight Barbarians Skeleton Army Lumberjack
Mega Knight Barbarians Mega Minion Skeleton Army The Log
Barbarians Mega Minion Skeleton Army
Mega Knight Barbarians Mega Minion Lumberjack
Skeleton Army Mega Knight Barbarians The Log
Barbarians Skeleton Army Mega Knight Lumberjack
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Mega Minion The Log Lumberjack
Mega Knight Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
The Log Mega Knight
Mega Minion
The Log
The Log
The Log
Lumberjack
The Log
The Log
The Log
The Log
The Log Mega Knight
Mega Minion The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
Barbarians The Log
The Log Mega Knight
Mega Minion
The Log
The Log Mega Knight
The Log
Mega Minion
Mega Minion
The Log Mega Knight
Mega Knight
The Log
Barbarians Skeleton Army
Mega Minion
The Log
Mega Minion Lumberjack Mega Knight
The Log
Mega Minion Mega Knight
The Log
The Log Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: