My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Musketeer Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Musketeer Valkyrie Wizard Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Musketeer Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Wizard Skeleton Army Witch
Fireball
Barbarians Musketeer Wizard Skeleton Army Witch
Poison
Barbarians Musketeer Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch
Rocket
Barbarians Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Barbarians Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mini P.E.K.K.A
Valkyrie
Musketeer Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie
Rocket
Skeleton Army
Witch
Valkyrie

Defense Synergies 1 10

Barbarians
Skeleton Army
Mini P.E.K.K.A
Musketeer Valkyrie Wizard Skeleton Army Witch
Musketeer
Valkyrie Mini P.E.K.K.A Skeleton Army
Valkyrie
Musketeer Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Rocket
Skeleton Army
Barbarians Mini P.E.K.K.A Musketeer Wizard
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Witch
Barbarians Mini P.E.K.K.A Rocket Skeleton Army Witch Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Witch Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Rocket Skeleton Army
Skeleton Army Musketeer Valkyrie
Musketeer Rocket Wizard Witch
Rocket Barbarians Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Witch Musketeer Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Valkyrie Skeleton Army Witch Musketeer Wizard
Musketeer Wizard Witch
Barbarians Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Skeleton Army Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Rocket Skeleton Army Mini P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch
Valkyrie Barbarians Musketeer Wizard Skeleton Army Witch
Valkyrie Wizard Witch Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Valkyrie Wizard Skeleton Army Barbarians Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Mini P.E.K.K.A Musketeer Valkyrie Wizard Rocket
Barbarians Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Rocket Witch
Mini P.E.K.K.A Valkyrie Rocket Skeleton Army Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Witch
Wizard Rocket Musketeer Witch
Mini P.E.K.K.A Rocket Skeleton Army Barbarians Musketeer Valkyrie Witch
Mini P.E.K.K.A Barbarians Valkyrie Skeleton Army
Rocket Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Barbarians Musketeer Skeleton Army
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Witch
Rocket Skeleton Army Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Rocket Skeleton Army Valkyrie Wizard Witch
Wizard Barbarians Musketeer Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Mini P.E.K.K.A Musketeer Valkyrie Rocket
Valkyrie Barbarians Mini P.E.K.K.A Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket
Musketeer
Rocket
Barbarians Musketeer Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Musketeer Rocket Witch
Musketeer Wizard Witch
Wizard
Wizard
Rocket Mini P.E.K.K.A Musketeer
Rocket Musketeer Valkyrie Wizard
Musketeer Wizard Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer Wizard Witch
Musketeer Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Musketeer Wizard
Rocket Valkyrie Wizard Witch
Rocket Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Barbarians Musketeer
Valkyrie Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Rocket Musketeer
Musketeer Wizard Witch
Rocket Musketeer Wizard Witch
Mini P.E.K.K.A
Musketeer Wizard Rocket
Rocket
Rocket Wizard
Barbarians Musketeer Rocket Skeleton Army Witch
Rocket Musketeer Wizard Witch
Mini P.E.K.K.A Musketeer Valkyrie Wizard Rocket
Musketeer Wizard
Rocket
Musketeer
Musketeer Rocket Witch
Musketeer Rocket Witch
Musketeer Rocket Witch
Wizard Rocket

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