My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Musketeer Goblin Hut
Zap
Goblin Hut Inferno Tower
Barbarian Barrel
Barbarians Musketeer Bomb Tower Goblin Hut Inferno Tower Wizard
The Log
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut
Earthquake
Barbarians Bomb Tower Goblin Hut Inferno Tower
Arrows
Goblin Hut
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Wizard
Fireball
Barbarians Musketeer Bomb Tower Goblin Hut Inferno Tower Wizard
Poison
Barbarians Musketeer Bomb Tower Goblin Hut Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Inferno Tower Wizard
Rocket
Barbarians Musketeer Bomb Tower Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Musketeer Bomb Tower Barbarians Giant Goblin Hut Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Musketeer Bomb Tower Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Giant Musketeer Goblin Hut Wizard
Musketeer
Giant Mini P.E.K.K.A Goblin Hut
Bomb Tower
Giant
Mini P.E.K.K.A Musketeer Goblin Hut Wizard
Goblin Hut
Mini P.E.K.K.A Musketeer Giant
Inferno Tower
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 9

Barbarians
Mini P.E.K.K.A
Musketeer Bomb Tower Goblin Hut Wizard
Musketeer
Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower
Bomb Tower
Mini P.E.K.K.A Musketeer
Giant
Goblin Hut
Mini P.E.K.K.A Musketeer Inferno Tower Wizard
Inferno Tower
Musketeer Goblin Hut
Wizard
Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower Musketeer
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower Musketeer
Barbarians Mini P.E.K.K.A Bomb Tower
Musketeer Bomb Tower
Musketeer Inferno Tower Bomb Tower Goblin Hut Wizard
Barbarians Musketeer Bomb Tower Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Musketeer Bomb Tower Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Barbarians Musketeer Bomb Tower Goblin Hut Wizard
Musketeer Inferno Tower Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower Musketeer Wizard
Bomb Tower Wizard Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Inferno Tower Bomb Tower Goblin Hut
Barbarians Bomb Tower Inferno Tower Mini P.E.K.K.A Goblin Hut
Barbarians Bomb Tower Wizard Mini P.E.K.K.A Musketeer Goblin Hut Inferno Tower
Bomb Tower Barbarians Musketeer Goblin Hut Wizard
Bomb Tower Wizard Barbarians Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Inferno Tower
Wizard Barbarians Mini P.E.K.K.A Musketeer Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblin Hut Inferno Tower
Mini P.E.K.K.A Musketeer Bomb Tower Wizard
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Inferno Tower
Mini P.E.K.K.A Barbarians Musketeer Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Musketeer Goblin Hut
Wizard Musketeer Bomb Tower Goblin Hut
Mini P.E.K.K.A Barbarians Musketeer Bomb Tower Goblin Hut Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Bomb Tower
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Inferno Tower
Inferno Tower Barbarians Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Inferno Tower
Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Wizard
Wizard Barbarians Musketeer Bomb Tower
Barbarians Goblin Hut Inferno Tower Mini P.E.K.K.A Musketeer Bomb Tower
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Inferno Tower Wizard
Bomb Tower Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Goblin Hut
Barbarians Musketeer
Wizard
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Mini P.E.K.K.A Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Goblin Hut
Musketeer
Musketeer Goblin Hut
Musketeer Goblin Hut Wizard
Musketeer Goblin Hut Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Wizard
Musketeer
Wizard
Musketeer
Barbarians Musketeer
Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Musketeer Goblin Hut Wizard
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Barbarians Musketeer Goblin Hut
Musketeer Wizard
Mini P.E.K.K.A Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer
Wizard

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