My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Golem Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Barbarians Night Witch Little Prince
Zap
Bats Night Witch Little Prince
Barbarian Barrel
Barbarians Night Witch Little Prince
The Log
Barbarians Little Prince
Earthquake
Barbarians Elixir Collector
Arrows
Bats Night Witch Little Prince
Royal Delivery
Bats Barbarians Night Witch Little Prince
Fireball
Barbarians Elixir Collector Night Witch Little Prince
Poison
Bats Barbarians Elixir Collector Night Witch Little Prince
Lightning
Elixir Collector Night Witch Little Prince
Rocket
Barbarians Elixir Collector Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Void Little Prince Night Witch Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Void Little Prince

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem
Barbarians
Elixir Collector
Void
Golem
Night Witch Bats The Log
The Log
Golem Little Prince
Night Witch
Golem
Little Prince
The Log

Defense Synergies 0 3

Bats
The Log
Barbarians
Elixir Collector
Void
Golem
The Log
Bats Night Witch Little Prince
Night Witch
The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log
Barbarians Bats The Log Night Witch
Barbarians Bats Void Night Witch
Barbarians Night Witch Bats
Barbarians The Log
The Log Bats Night Witch
Bats Void Night Witch Little Prince
Barbarians Void The Log
Barbarians Night Witch
Barbarians Night Witch Little Prince
Bats Barbarians The Log Night Witch
Bats Night Witch
Barbarians Night Witch Bats The Log
Bats Barbarians The Log Night Witch
Barbarians
Barbarians The Log
Barbarians Bats Night Witch
Bats Barbarians The Log Night Witch Little Prince
The Log Bats Barbarians Little Prince
Barbarians
Bats Barbarians The Log Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void
Void The Log
Barbarians Bats The Log
Bats Barbarians The Log Night Witch
Barbarians Night Witch
Bats
Bats Barbarians Void Night Witch
Barbarians
Void Bats Barbarians The Log
Barbarians
Bats Barbarians
Barbarians Void The Log
Barbarians Night Witch
Barbarians
Barbarians Bats The Log Night Witch Little Prince
Bats Barbarians The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log
Void The Log
Barbarians Void The Log
The Log
Bats
The Log
The Log
Void The Log
Bats Void Night Witch
Void The Log
Void
Void The Log
Void
The Log
The Log
The Log
Bats Night Witch
Void The Log
The Log Little Prince
Void The Log Night Witch
Void
Void The Log
Barbarians Void The Log
The Log Little Prince
Void The Log
Void The Log
Void The Log
Bats Night Witch Little Prince
Bats Void
Void Night Witch
Void The Log Night Witch
Void
The Log
Bats Barbarians Void Night Witch
The Log
Void
The Log
Void
Bats The Log
Bats Void
Void The Log Little Prince

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