My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Barbarians Skeleton Army Skeleton King
Zap
Firecracker Skeleton Army Skeleton King
Barbarian Barrel
Firecracker Barbarians Skeleton Army Electro Wizard Skeleton King
The Log
Firecracker Barbarians Skeleton Army Skeleton King
Earthquake
Firecracker Barbarians Skeleton Army Skeleton King
Arrows
Firecracker Skeleton Army Skeleton King
Royal Delivery
Firecracker Barbarians Skeleton Army P.E.K.K.A Electro Wizard Skeleton King
Fireball
Firecracker Barbarians Skeleton Army Electro Wizard Skeleton King
Poison
Firecracker Barbarians Skeleton Army Electro Wizard Skeleton King
Lightning
Electro Wizard Skeleton King
Rocket
Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Skeleton Army Electro Wizard Skeleton King Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Skeleton Army

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A
Barbarians
Rage
Electro Wizard
Skeleton Army
Skeleton King
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A Rage
Skeleton King
Skeleton Army

Defense Synergies 2 9

Firecracker
The Log Skeleton Army P.E.K.K.A Electro Wizard
Barbarians
Skeleton Army
Rage
Skeleton Army
Firecracker Barbarians The Log Electro Wizard Skeleton King
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Skeleton Army Electro Wizard
Electro Wizard
Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Firecracker The Log Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Firecracker Electro Wizard Skeleton King
Firecracker Barbarians Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Firecracker Electro Wizard
Electro Wizard Firecracker
Barbarians P.E.K.K.A The Log Electro Wizard
Barbarians P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Firecracker Barbarians Electro Wizard
Barbarians Skeleton Army Electro Wizard Firecracker The Log Skeleton King
Firecracker Electro Wizard
Barbarians Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army Firecracker Barbarians P.E.K.K.A The Log Electro Wizard Skeleton King
Barbarians Skeleton Army P.E.K.K.A Electro Wizard Skeleton King
Barbarians Skeleton Army P.E.K.K.A The Log Electro Wizard
Barbarians Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Firecracker Barbarians Skeleton Army The Log Electro Wizard
The Log Firecracker Barbarians Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Skeleton Army Firecracker Barbarians P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Firecracker The Log
Barbarians Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Barbarians The Log Electro Wizard
Barbarians P.E.K.K.A Skeleton Army
Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Barbarians Electro Wizard
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Barbarians Skeleton Army The Log
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians
Skeleton Army P.E.K.K.A Barbarians The Log Electro Wizard
Barbarians Skeleton Army P.E.K.K.A Skeleton King
Firecracker Barbarians Skeleton Army
Barbarians Skeleton Army Electro Wizard Firecracker P.E.K.K.A The Log Skeleton King
Firecracker Barbarians P.E.K.K.A The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Barbarians The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
Barbarians The Log
Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Barbarians Skeleton Army
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Skeleton King
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard Skeleton King
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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