My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Barbarians Goblin Barrel Witch Balloon
Zap
Goblin Barrel Witch Balloon
Barbarian Barrel
Barbarians Rascals Goblin Barrel Witch Executioner
The Log
Barbarians Rascals Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Rascals Goblin Barrel Witch
Royal Delivery
Barbarians Rascals Goblin Barrel Witch Balloon Executioner
Fireball
Barbarians Rascals Goblin Barrel Witch Balloon Executioner
Poison
Barbarians Rascals Witch Balloon Executioner
Lightning
Witch Balloon Executioner
Rocket
Barbarians Rascals Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Tornado Fireball Barbarians Rascals Witch Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Tornado Fireball Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Rascals
Goblin Barrel Balloon
Fireball
Tornado
Goblin Barrel
Rascals Balloon
Tornado
Fireball Executioner Witch Balloon
Witch
Tornado
Balloon
Barbarians Rascals Goblin Barrel Tornado Executioner
Executioner
Tornado Balloon

Defense Synergies 2 2

Barbarians
Rascals
Tornado
Fireball
Tornado
Goblin Barrel
Tornado
Fireball Executioner Rascals Witch
Witch
Tornado
Balloon
Executioner
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Barbarians Rascals Witch Executioner
Barbarians Tornado Witch Rascals Executioner
Barbarians Witch Rascals
Barbarians Fireball Tornado
Fireball Tornado Rascals Executioner
Tornado Rascals Fireball Witch Executioner
Barbarians Rascals Fireball
Barbarians Witch Rascals Tornado
Tornado Barbarians Rascals
Barbarians Witch Executioner Rascals Fireball Tornado
Executioner Rascals Fireball Tornado Witch
Barbarians Rascals Fireball Witch
Fireball Executioner Barbarians Rascals Tornado Witch
Barbarians Rascals
Barbarians Tornado Rascals Fireball
Barbarians Rascals Fireball Tornado Witch Executioner
Fireball Barbarians Rascals Tornado Witch Executioner
Tornado Witch Executioner Barbarians Rascals Fireball
Barbarians Tornado
Rascals Barbarians Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Fireball Witch
Fireball Executioner
Barbarians Rascals Witch
Barbarians Rascals Fireball Tornado
Barbarians Rascals Witch Executioner
Fireball Executioner Rascals Tornado Witch
Rascals Barbarians Fireball Witch
Barbarians Rascals
Barbarians Fireball Tornado Witch
Witch Barbarians
Barbarians Rascals Witch
Barbarians Fireball Tornado
Barbarians Rascals Fireball Witch Executioner
Barbarians Rascals Fireball Witch Executioner
Barbarians Rascals Witch Fireball Tornado Executioner
Executioner Barbarians Rascals Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball Tornado Executioner
Fireball
Barbarians Rascals Fireball
Fireball Executioner
Fireball Executioner Tornado Witch
Tornado Witch Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Executioner
Fireball Executioner
Fireball
Fireball
Fireball Witch Executioner
Fireball Executioner
Fireball Tornado
Fireball Executioner
Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Barbarians Fireball
Tornado Fireball Witch Executioner
Witch
Fireball Tornado Witch Executioner
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch Executioner
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Barbarians Fireball Witch
Fireball Tornado Witch Executioner
Fireball
Fireball Rascals Executioner
Fireball Executioner
Fireball Tornado
Executioner
Rascals Fireball Tornado Witch
Fireball Tornado Witch Executioner
Fireball Tornado Witch Executioner
Fireball

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