My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Inferno Dragon
Giant Snowball
Barbarians Royal Hogs Goblin Barrel Witch Inferno Dragon
Zap
Royal Hogs Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Barbarians Rascals Royal Hogs Goblin Barrel Witch
The Log
Barbarians Rascals Royal Hogs Goblin Barrel Witch
Earthquake
Barbarians Royal Hogs Goblin Barrel Witch
Arrows
Rascals Royal Hogs Goblin Barrel Witch
Royal Delivery
Barbarians Rascals Royal Hogs Goblin Barrel Witch Inferno Dragon
Fireball
Barbarians Rascals Royal Hogs Goblin Barrel Witch Inferno Dragon
Poison
Barbarians Rascals Royal Hogs Witch
Lightning
Witch Inferno Dragon
Rocket
Barbarians Rascals Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Freeze Inferno Dragon Barbarians Rascals Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Freeze Inferno Dragon Barbarians

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Rascals
Goblin Barrel
Royal Hogs
Goblin Barrel Mega Knight
Goblin Barrel
Rascals Royal Hogs Mega Knight
Freeze
Witch
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Royal Hogs Goblin Barrel Witch

Defense Synergies 0 3

Barbarians
Rascals
Royal Hogs
Goblin Barrel
Freeze
Mega Knight
Witch
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Freeze Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Inferno Dragon Rascals Witch Mega Knight
Barbarians Witch Mega Knight Rascals Freeze Inferno Dragon
Barbarians Witch Inferno Dragon Rascals Mega Knight
Barbarians Mega Knight
Freeze Rascals Mega Knight
Inferno Dragon Rascals Freeze Witch
Barbarians Rascals Mega Knight
Barbarians Witch Inferno Dragon Rascals
Barbarians Rascals Mega Knight
Barbarians Witch Rascals Freeze Mega Knight
Inferno Dragon Rascals Witch
Barbarians Mega Knight Rascals Freeze Witch
Mega Knight Barbarians Rascals Freeze Witch
Barbarians Inferno Dragon Rascals Mega Knight
Barbarians Rascals Freeze Inferno Dragon Mega Knight
Barbarians Mega Knight Rascals Witch
Mega Knight Barbarians Rascals Witch
Freeze Witch Barbarians Rascals Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Rascals Mega Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Mega Knight Witch
Inferno Dragon Mega Knight
Barbarians Mega Knight Rascals Witch
Mega Knight Barbarians Rascals
Barbarians Rascals Witch Inferno Dragon Mega Knight
Rascals Freeze Witch
Rascals Barbarians Witch
Mega Knight Barbarians Rascals Inferno Dragon
Freeze Mega Knight Barbarians Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Rascals Witch
Mega Knight Barbarians
Barbarians Rascals Mega Knight Witch
Barbarians Rascals Witch Mega Knight
Barbarians Rascals Witch Freeze Inferno Dragon
Mega Knight Barbarians Rascals Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Freeze
Barbarians Rascals Freeze
Mega Knight
Freeze Witch
Witch
Freeze
Freeze
Witch
Mega Knight
Freeze
Mega Knight
Witch Mega Knight
Mega Knight
Barbarians
Freeze Witch Mega Knight
Witch Inferno Dragon
Witch
Witch Mega Knight
Witch
Freeze Witch
Mega Knight
Freeze
Mega Knight
Barbarians Freeze Witch
Witch
Freeze
Rascals Mega Knight
Mega Knight
Rascals Freeze Witch
Witch
Freeze Witch Mega Knight

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