My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon Executioner Giant Skeleton Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Balloon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Giant Skeleton Inferno Dragon
Giant Snowball
Barbarians Royal Recruits Balloon Princess Inferno Dragon
Zap
Balloon Princess Inferno Dragon
Barbarian Barrel
Barbarians Royal Recruits Executioner Giant Skeleton Princess Electro Wizard
The Log
Barbarians Royal Recruits Giant Skeleton Princess
Earthquake
Barbarians
Arrows
Royal Recruits Princess
Royal Delivery
Barbarians Royal Recruits Balloon Executioner Giant Skeleton Princess Electro Wizard Inferno Dragon
Fireball
Barbarians Balloon Executioner Princess Electro Wizard Inferno Dragon
Poison
Barbarians Royal Recruits Balloon Executioner Princess Electro Wizard
Lightning
Balloon Executioner Electro Wizard Inferno Dragon
Rocket
Barbarians Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Giant Skeleton Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Electro Wizard Inferno Dragon Barbarians Balloon Executioner Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Electro Wizard Inferno Dragon Barbarians

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Royal Recruits
Princess Electro Wizard
Balloon
Barbarians Executioner Giant Skeleton Princess Electro Wizard
Executioner
Balloon
Giant Skeleton
Balloon Princess Electro Wizard
Princess
Royal Recruits Balloon Giant Skeleton
Electro Wizard
Royal Recruits Balloon Giant Skeleton
Inferno Dragon

Defense Synergies 0 5

Barbarians
Royal Recruits
Princess
Balloon
Executioner
Giant Skeleton
Giant Skeleton
Executioner Princess Electro Wizard
Princess
Royal Recruits Giant Skeleton
Electro Wizard
Giant Skeleton Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner Electro Wizard
Barbarians Inferno Dragon Royal Recruits Executioner Electro Wizard
Barbarians Royal Recruits Executioner Giant Skeleton Electro Wizard Inferno Dragon
Barbarians Royal Recruits Inferno Dragon Electro Wizard
Barbarians Royal Recruits Giant Skeleton Princess
Executioner Electro Wizard
Electro Wizard Inferno Dragon Executioner Princess
Barbarians Royal Recruits Giant Skeleton Electro Wizard
Barbarians Inferno Dragon Royal Recruits Princess
Barbarians Royal Recruits Giant Skeleton Electro Wizard
Barbarians Executioner Electro Wizard Royal Recruits Giant Skeleton Princess
Executioner Inferno Dragon Princess Electro Wizard
Barbarians Royal Recruits Giant Skeleton Electro Wizard
Executioner Barbarians Royal Recruits Princess Electro Wizard
Barbarians Royal Recruits Inferno Dragon Electro Wizard
Barbarians Royal Recruits Electro Wizard Inferno Dragon
Barbarians Royal Recruits Executioner Electro Wizard
Barbarians Royal Recruits Executioner Electro Wizard
Executioner Barbarians Royal Recruits Giant Skeleton Princess Electro Wizard Inferno Dragon
Barbarians Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Barbarians Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Giant Skeleton Electro Wizard
Electro Wizard Executioner Inferno Dragon
Barbarians Royal Recruits Giant Skeleton Electro Wizard
Royal Recruits Giant Skeleton Barbarians Electro Wizard
Barbarians Royal Recruits Giant Skeleton Executioner Inferno Dragon
Executioner Princess Electro Wizard
Royal Recruits Barbarians Giant Skeleton Electro Wizard
Giant Skeleton Barbarians Royal Recruits Inferno Dragon
Royal Recruits Giant Skeleton Electro Wizard Barbarians Inferno Dragon
Royal Recruits Barbarians Inferno Dragon
Inferno Dragon Barbarians Royal Recruits Giant Skeleton
Royal Recruits Barbarians Giant Skeleton Electro Wizard
Barbarians Royal Recruits Giant Skeleton Executioner
Royal Recruits Barbarians Executioner Princess
Barbarians Royal Recruits Electro Wizard Executioner Giant Skeleton Inferno Dragon
Executioner Barbarians Royal Recruits Giant Skeleton Princess Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Giant Skeleton
Executioner Princess Electro Wizard
Giant Skeleton
Barbarians Royal Recruits Giant Skeleton
Executioner
Executioner Princess
Executioner Princess
Executioner Princess
Electro Wizard
Royal Recruits Princess Electro Wizard
Executioner Princess
Executioner Princess
Princess
Princess
Executioner Princess
Royal Recruits Executioner Princess
Executioner Princess Electro Wizard
Princess
Giant Skeleton
Princess
Barbarians Royal Recruits
Executioner Princess
Inferno Dragon
Executioner Princess Electro Wizard
Princess
Executioner Princess Electro Wizard
Electro Wizard
Princess Electro Wizard
Giant Skeleton
Princess
Electro Wizard Barbarians Royal Recruits Princess
Executioner Princess Electro Wizard
Executioner Princess Electro Wizard
Executioner Princess
Giant Skeleton
Royal Recruits Executioner
Royal Recruits Giant Skeleton Princess Electro Wizard
Executioner Princess Electro Wizard
Royal Recruits Executioner Giant Skeleton Princess Electro Wizard
Inferno Dragon

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