My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Hut Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Barbarians Royal Recruits Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Barbarians Royal Recruits Goblin Hut Wizard Witch
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Witch
Arrows
Royal Recruits Goblin Hut Witch
Royal Delivery
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Witch
Fireball
Barbarians Goblin Hut Wizard Baby Dragon Witch
Poison
Barbarians Royal Recruits Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Witch
Rocket
Barbarians Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Baby Dragon Barbarians Goblin Hut Wizard Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Baby Dragon Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Fireball
Baby Dragon
Mini P.E.K.K.A
Goblin Hut Wizard Baby Dragon
Goblin Hut
Mini P.E.K.K.A Baby Dragon
Wizard
Mini P.E.K.K.A
Baby Dragon
Fireball Mini P.E.K.K.A Goblin Hut Witch
Witch
Baby Dragon

Defense Synergies 0 9

Barbarians
Royal Recruits
Fireball
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Fireball Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Goblin Hut
Baby Dragon
Mini P.E.K.K.A Goblin Hut Witch
Witch
Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Goblin Hut Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Royal Recruits Goblin Hut Witch
Barbarians Mini P.E.K.K.A Goblin Hut Witch Royal Recruits
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Hut Witch
Barbarians Royal Recruits Fireball Mini P.E.K.K.A
Fireball Baby Dragon
Fireball Goblin Hut Wizard Baby Dragon Witch
Barbarians Royal Recruits Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Witch Royal Recruits Goblin Hut
Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Witch Royal Recruits Fireball Goblin Hut Wizard Baby Dragon
Fireball Goblin Hut Wizard Baby Dragon Witch
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Hut Fireball Wizard Witch
Fireball Wizard Barbarians Royal Recruits Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Hut
Barbarians Royal Recruits Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Royal Recruits Fireball Mini P.E.K.K.A Goblin Hut Witch
Fireball Barbarians Royal Recruits Goblin Hut Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Barbarians Royal Recruits Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Royal Recruits Goblin Hut
Royal Recruits Wizard Barbarians Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Fireball Goblin Hut Witch
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Hut Witch
Royal Recruits Mini P.E.K.K.A Barbarians Fireball
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Hut Witch
Fireball Wizard Goblin Hut Baby Dragon Witch
Royal Recruits Mini P.E.K.K.A Barbarians Fireball Goblin Hut Witch
Mini P.E.K.K.A Barbarians Royal Recruits
Royal Recruits Barbarians Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon Witch
Royal Recruits Witch Barbarians Goblin Hut
Barbarians Royal Recruits Mini P.E.K.K.A Goblin Hut Witch
Royal Recruits Barbarians Fireball
Barbarians Royal Recruits Mini P.E.K.K.A Fireball Wizard Witch
Royal Recruits Wizard Barbarians Fireball Baby Dragon Witch
Barbarians Royal Recruits Goblin Hut Witch Fireball Mini P.E.K.K.A Baby Dragon
Barbarians Royal Recruits Fireball Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Barbarians Royal Recruits Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Royal Recruits Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Wizard Baby Dragon Witch
Royal Recruits Fireball Goblin Hut Wizard Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Barbarians Royal Recruits Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Goblin Hut Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Royal Recruits Fireball Goblin Hut Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Royal Recruits
Royal Recruits Fireball Baby Dragon Witch
Fireball Witch
Royal Recruits Fireball Baby Dragon Witch
Fireball Wizard

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