My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

4 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Prince Giant Skeleton P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Hog Rider Prince Giant Skeleton P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Prince Giant Skeleton
Giant Snowball
Barbarians Royal Recruits Hog Rider
Zap
Prince
Barbarian Barrel
Barbarians Royal Recruits Goblin Cage Giant Skeleton Magic Archer
The Log
Barbarians Royal Recruits Goblin Cage Hog Rider Prince Giant Skeleton
Earthquake
Barbarians Goblin Cage Hog Rider
Arrows
Royal Recruits
Royal Delivery
Barbarians Royal Recruits Goblin Cage Hog Rider Prince Giant Skeleton P.E.K.K.A Magic Archer
Fireball
Barbarians Goblin Cage Hog Rider Magic Archer
Poison
Barbarians Royal Recruits Goblin Cage Magic Archer
Lightning
Goblin Cage Prince Magic Archer
Rocket
Barbarians Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Cage Hog Rider Magic Archer Barbarians Prince Giant Skeleton Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Cage Hog Rider Magic Archer Barbarians

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Royal Recruits
Hog Rider Magic Archer
Goblin Cage
Hog Rider Giant Skeleton Magic Archer
Hog Rider
Barbarians Royal Recruits Goblin Cage Prince Giant Skeleton Magic Archer
Prince
Hog Rider Magic Archer
Giant Skeleton
Goblin Cage Hog Rider Magic Archer
P.E.K.K.A
Magic Archer
Magic Archer
P.E.K.K.A Royal Recruits Goblin Cage Hog Rider Prince Giant Skeleton

Defense Synergies 0 4

Barbarians
Royal Recruits
Goblin Cage
Prince Magic Archer
Hog Rider
Prince
Goblin Cage Magic Archer
Giant Skeleton
Magic Archer
P.E.K.K.A
Magic Archer
Goblin Cage Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Magic Archer
Barbarians P.E.K.K.A Royal Recruits Goblin Cage Prince
Barbarians Goblin Cage Prince P.E.K.K.A Royal Recruits Giant Skeleton
Barbarians Royal Recruits Goblin Cage Prince P.E.K.K.A
Barbarians Royal Recruits Goblin Cage Prince Giant Skeleton P.E.K.K.A
Magic Archer
Goblin Cage Magic Archer
Barbarians Royal Recruits Goblin Cage Giant Skeleton P.E.K.K.A Magic Archer
Barbarians P.E.K.K.A Royal Recruits Goblin Cage Prince
Barbarians Royal Recruits Prince Giant Skeleton
Barbarians Royal Recruits Giant Skeleton Magic Archer
Magic Archer
Barbarians Royal Recruits Goblin Cage Prince P.E.K.K.A Giant Skeleton
Barbarians Royal Recruits Goblin Cage Prince P.E.K.K.A Magic Archer
Barbarians Royal Recruits P.E.K.K.A Goblin Cage Prince
Barbarians Royal Recruits Goblin Cage Prince P.E.K.K.A
Barbarians Royal Recruits Goblin Cage Prince P.E.K.K.A
Goblin Cage Barbarians Royal Recruits Prince Magic Archer
Goblin Cage Barbarians Royal Recruits Giant Skeleton Magic Archer
Barbarians P.E.K.K.A Royal Recruits Goblin Cage Prince
Royal Recruits Barbarians Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Goblin Cage Prince Giant Skeleton P.E.K.K.A
Prince Magic Archer
Barbarians Royal Recruits Giant Skeleton P.E.K.K.A Goblin Cage Prince
Royal Recruits Prince Giant Skeleton P.E.K.K.A Barbarians Goblin Cage
Barbarians Royal Recruits Giant Skeleton P.E.K.K.A Goblin Cage Prince
Magic Archer
Royal Recruits Prince P.E.K.K.A Barbarians Goblin Cage Giant Skeleton
Giant Skeleton P.E.K.K.A Barbarians Royal Recruits Goblin Cage Prince
Royal Recruits Goblin Cage Giant Skeleton P.E.K.K.A Barbarians Prince Magic Archer
Royal Recruits P.E.K.K.A Barbarians Goblin Cage
P.E.K.K.A Barbarians Royal Recruits Goblin Cage Prince Giant Skeleton
Royal Recruits P.E.K.K.A Barbarians Goblin Cage Prince Giant Skeleton
Barbarians Royal Recruits Prince Giant Skeleton P.E.K.K.A Goblin Cage
Royal Recruits Barbarians Goblin Cage Magic Archer
Barbarians Royal Recruits Goblin Cage Prince Giant Skeleton P.E.K.K.A Magic Archer
Barbarians Royal Recruits Goblin Cage Giant Skeleton P.E.K.K.A Magic Archer
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Giant Skeleton
Magic Archer
Giant Skeleton Magic Archer
Barbarians Royal Recruits Prince Giant Skeleton
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Prince
Royal Recruits Prince Magic Archer
Magic Archer
Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Magic Archer Royal Recruits
Prince Magic Archer
Magic Archer
Prince Giant Skeleton Magic Archer
Prince
Barbarians Royal Recruits
Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
P.E.K.K.A Prince Giant Skeleton
Magic Archer
Barbarians Royal Recruits Prince Magic Archer
Magic Archer
Prince Magic Archer
Magic Archer
Giant Skeleton
Royal Recruits Prince P.E.K.K.A
Royal Recruits Giant Skeleton Magic Archer
Magic Archer
Royal Recruits Prince Giant Skeleton Magic Archer
Prince P.E.K.K.A

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