My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Goblin Demolisher Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Goblin Curse
Giant Snowball
Barbarians Tombstone Battle Ram Goblin Curse Baby Dragon
Zap
Tombstone Battle Ram Goblin Curse
Barbarian Barrel
Barbarians Tombstone Battle Ram Goblin Curse Ice Wizard
The Log
Barbarians Tombstone Battle Ram Goblin Demolisher Goblin Curse
Earthquake
Barbarians Tombstone
Arrows
Tombstone Goblin Curse
Royal Delivery
Barbarians Battle Ram Goblin Demolisher Baby Dragon Ice Wizard
Fireball
Barbarians Tombstone Battle Ram Baby Dragon Ice Wizard
Poison
Barbarians Tombstone Goblin Curse Ice Wizard
Lightning
Tombstone Battle Ram Baby Dragon Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Goblin Demolisher Goblin Curse Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Tombstone Ice Wizard Battle Ram Goblin Demolisher Baby Dragon Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Tombstone Ice Wizard Battle Ram

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Tombstone
Battle Ram
Goblin Demolisher Baby Dragon Lightning
Goblin Demolisher
Battle Ram Goblin Curse
Goblin Curse
Goblin Demolisher
Baby Dragon
Battle Ram Lightning Ice Wizard
Lightning
Battle Ram Baby Dragon
Ice Wizard
Baby Dragon

Defense Synergies 1 3

Barbarians
Tombstone
Goblin Demolisher Baby Dragon Ice Wizard
Battle Ram
Goblin Demolisher
Tombstone
Goblin Curse
Baby Dragon
Ice Wizard Tombstone
Lightning
Ice Wizard
Baby Dragon Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Goblin Demolisher Baby Dragon
Barbarians Tombstone Goblin Curse Ice Wizard
Barbarians Tombstone Goblin Curse Lightning Ice Wizard
Barbarians Tombstone Goblin Curse Ice Wizard
Lightning Barbarians Tombstone Goblin Demolisher
Goblin Demolisher Baby Dragon Ice Wizard
Lightning Tombstone Goblin Curse Baby Dragon Ice Wizard
Lightning Barbarians Baby Dragon
Barbarians Tombstone Goblin Curse Ice Wizard
Barbarians Ice Wizard
Barbarians Goblin Curse Ice Wizard Tombstone Goblin Demolisher Baby Dragon
Goblin Curse Baby Dragon Ice Wizard
Barbarians Tombstone Goblin Curse Lightning Ice Wizard
Barbarians Tombstone Goblin Demolisher Goblin Curse Baby Dragon
Barbarians Tombstone Goblin Curse
Barbarians Goblin Curse Lightning
Barbarians Tombstone
Tombstone Barbarians Goblin Demolisher Baby Dragon Ice Wizard
Baby Dragon Barbarians Tombstone Goblin Demolisher Goblin Curse Ice Wizard
Barbarians Goblin Curse
Goblin Demolisher Barbarians Goblin Curse Baby Dragon
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone
Baby Dragon Lightning
Barbarians Tombstone Lightning
Lightning Barbarians
Barbarians Tombstone Goblin Curse
Goblin Demolisher Goblin Curse Baby Dragon Ice Wizard
Barbarians Tombstone Lightning Ice Wizard
Barbarians Goblin Curse
Lightning Barbarians Tombstone Baby Dragon
Barbarians Tombstone Goblin Curse
Barbarians Tombstone
Lightning Barbarians
Barbarians Lightning Tombstone Goblin Curse
Barbarians Goblin Demolisher Goblin Curse Baby Dragon
Barbarians Tombstone Baby Dragon Lightning
Barbarians Goblin Curse Baby Dragon Ice Wizard
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Goblin Curse Baby Dragon Ice Wizard
Lightning Baby Dragon
Lightning Barbarians
Goblin Demolisher Goblin Curse Baby Dragon
Goblin Curse Baby Dragon Ice Wizard
Goblin Demolisher Baby Dragon
Goblin Demolisher Goblin Curse Baby Dragon Lightning Ice Wizard
Lightning
Lightning
Lightning
Lightning Goblin Curse Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Goblin Demolisher Baby Dragon
Lightning Goblin Demolisher Baby Dragon
Lightning
Lightning
Lightning Goblin Demolisher Baby Dragon
Lightning Goblin Demolisher Goblin Curse Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Barbarians Baby Dragon
Goblin Demolisher Goblin Curse Baby Dragon Ice Wizard
Baby Dragon Lightning Ice Wizard
Lightning Baby Dragon
Lightning Goblin Curse Baby Dragon
Lightning Goblin Curse Baby Dragon Ice Wizard
Lightning
Lightning
Lightning
Lightning
Goblin Curse Lightning
Lightning Barbarians Tombstone
Lightning Goblin Curse Baby Dragon Ice Wizard
Lightning Baby Dragon
Baby Dragon Lightning
Lightning
Baby Dragon Lightning
Lightning
Lightning Baby Dragon
Lightning

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