My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Barbarians Goblin Barrel Baby Dragon Ram Rider
Zap
Goblin Barrel Ram Rider
Barbarian Barrel
Barbarians Valkyrie Goblin Barrel
The Log
Barbarians Goblin Barrel Ram Rider
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Valkyrie Goblin Barrel Baby Dragon Ram Rider
Fireball
Barbarians Goblin Barrel Baby Dragon Ram Rider
Poison
Barbarians
Lightning
Valkyrie Baby Dragon Ram Rider Goblinstein
Rocket
Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Valkyrie Baby Dragon Barbarians Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Valkyrie Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Goblin Barrel Baby Dragon Ram Rider
Goblin Barrel
Valkyrie Baby Dragon Ram Rider Mega Knight
Baby Dragon
Valkyrie Goblin Barrel Ram Rider Mega Knight
The Log
Ram Rider Mega Knight
Ram Rider
Valkyrie Goblin Barrel Baby Dragon The Log Mega Knight Goblinstein
Mega Knight
Goblin Barrel Baby Dragon The Log Ram Rider
Goblinstein
Ram Rider

Defense Synergies 0 6

Barbarians
Valkyrie
Baby Dragon The Log
Goblin Barrel
Baby Dragon
Valkyrie The Log Mega Knight
The Log
Valkyrie Baby Dragon Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Baby Dragon The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Ram Rider
Barbarians Valkyrie The Log Ram Rider Mega Knight
Barbarians Ram Rider Mega Knight Valkyrie
Barbarians Valkyrie Ram Rider Mega Knight
Barbarians Valkyrie The Log Mega Knight
The Log Valkyrie Baby Dragon Mega Knight
Ram Rider Baby Dragon
Barbarians Valkyrie Baby Dragon The Log Ram Rider Mega Knight
Barbarians
Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Baby Dragon The Log Ram Rider Mega Knight
Baby Dragon Ram Rider
Barbarians Mega Knight Valkyrie The Log Ram Rider
Valkyrie Mega Knight Barbarians Baby Dragon The Log
Barbarians Ram Rider Mega Knight
Barbarians The Log Ram Rider Mega Knight Goblinstein
Barbarians Mega Knight Valkyrie
Valkyrie Mega Knight Barbarians Baby Dragon The Log Ram Rider
Valkyrie Baby Dragon The Log Barbarians Ram Rider Mega Knight
Barbarians Ram Rider
Valkyrie Mega Knight Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Barbarians Mega Knight Valkyrie The Log Ram Rider
Valkyrie Mega Knight Barbarians The Log Ram Rider
Barbarians Valkyrie Ram Rider Mega Knight
Goblinstein Baby Dragon Ram Rider
Barbarians Valkyrie Ram Rider
Mega Knight Barbarians Valkyrie
Mega Knight Goblinstein Barbarians Valkyrie Baby Dragon The Log
Barbarians
Mega Knight Barbarians Valkyrie
Mega Knight Barbarians Valkyrie The Log
Barbarians Mega Knight Valkyrie Ram Rider
Barbarians Valkyrie Baby Dragon Mega Knight
Barbarians Valkyrie Baby Dragon The Log Goblinstein
Valkyrie Mega Knight Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Barbarians Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight Goblinstein
Goblinstein Baby Dragon Ram Rider
Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider
Valkyrie The Log Ram Rider
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Barbarians Baby Dragon The Log
The Log Valkyrie Baby Dragon Mega Knight Goblinstein
The Log Baby Dragon Ram Rider
Baby Dragon The Log Ram Rider Mega Knight
Baby Dragon The Log
Baby Dragon
Goblinstein
The Log Mega Knight
Mega Knight
The Log
Barbarians Goblinstein
Baby Dragon Ram Rider
The Log
Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mega Knight

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