My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Prince Electro Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Dark Prince Prince Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Prince Sparky
Giant Snowball
Barbarians Goblin Barrel Princess
Zap
Goblin Barrel Dark Prince Prince Princess Sparky
Barbarian Barrel
Barbarians Valkyrie Goblin Barrel Dark Prince Princess Sparky
The Log
Barbarians Goblin Barrel Dark Prince Prince Princess Sparky
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Barbarians Valkyrie Goblin Barrel Dark Prince Prince Princess Sparky
Fireball
Barbarians Goblin Barrel Princess Sparky
Poison
Barbarians Princess Sparky
Lightning
Valkyrie Dark Prince Prince Sparky
Rocket
Barbarians Valkyrie Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Electro Giant Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince Prince Electro Giant Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Princess Valkyrie Dark Prince Barbarians Prince Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Princess Valkyrie Dark Prince

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Goblin Barrel Prince Dark Prince Sparky
Goblin Barrel
Valkyrie Dark Prince Prince Princess Sparky
Dark Prince
Goblin Barrel Prince Electro Giant Valkyrie Princess Sparky
Prince
Valkyrie Goblin Barrel Dark Prince Electro Giant Princess
Electro Giant
Dark Prince Prince Sparky
Princess
Goblin Barrel Dark Prince Prince Sparky
Sparky
Valkyrie Goblin Barrel Dark Prince Electro Giant Princess

Defense Synergies 0 6

Barbarians
Valkyrie
Prince Princess Sparky
Goblin Barrel
Dark Prince
Prince Princess
Prince
Valkyrie Dark Prince Electro Giant
Electro Giant
Prince
Princess
Valkyrie Dark Prince
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Barbarians Sparky Valkyrie Dark Prince Prince
Barbarians Prince Sparky Valkyrie Dark Prince
Barbarians Prince Sparky Valkyrie Dark Prince
Barbarians Valkyrie Dark Prince Prince Princess Sparky
Valkyrie Dark Prince
Princess
Barbarians Valkyrie Electro Giant Sparky
Barbarians Sparky Prince Princess
Barbarians Valkyrie Dark Prince Prince Sparky
Barbarians Valkyrie Dark Prince Electro Giant Princess
Princess
Barbarians Prince Sparky Valkyrie Dark Prince
Valkyrie Sparky Barbarians Dark Prince Prince Princess
Barbarians Sparky Prince
Barbarians Prince Electro Giant Sparky
Barbarians Sparky Valkyrie Dark Prince Prince
Valkyrie Barbarians Dark Prince Prince
Valkyrie Barbarians Dark Prince Princess
Barbarians Sparky Prince
Valkyrie Dark Prince Barbarians Prince Electro Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Dark Prince Prince Electro Giant Sparky
Valkyrie Prince
Barbarians Valkyrie Dark Prince Prince Sparky
Valkyrie Dark Prince Prince Barbarians Sparky
Barbarians Valkyrie Dark Prince Prince Sparky
Electro Giant Princess
Dark Prince Prince Sparky Barbarians Valkyrie
Barbarians Valkyrie Dark Prince Prince Sparky
Barbarians Valkyrie Dark Prince Prince Sparky
Barbarians Sparky
Barbarians Valkyrie Dark Prince Prince Sparky
Barbarians Valkyrie Dark Prince Prince Electro Giant
Barbarians Dark Prince Prince Valkyrie Sparky
Barbarians Valkyrie Electro Giant Princess Sparky
Barbarians Electro Giant Sparky Valkyrie Dark Prince Prince
Valkyrie Barbarians Dark Prince Electro Giant Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Sparky
Princess
Sparky
Barbarians Valkyrie Dark Prince Prince Sparky
Valkyrie Dark Prince Sparky
Electro Giant Princess
Princess Sparky
Princess
Prince Sparky
Valkyrie Dark Prince Prince Princess Sparky
Princess
Princess Sparky
Princess
Princess Prince Sparky
Princess Sparky
Princess Sparky
Sparky
Sparky
Dark Prince Prince Princess Sparky
Valkyrie Electro Giant Princess
Prince Sparky
Princess
Prince Sparky
Barbarians
Electro Giant Valkyrie Dark Prince Princess Sparky
Princess Sparky
Prince Princess Sparky
Sparky
Electro Giant Princess Sparky
Electro Giant
Sparky
Sparky
Princess Sparky
Prince Sparky
Princess Sparky
Barbarians Dark Prince Prince Princess
Princess
Valkyrie Dark Prince Prince Princess Sparky
Princess
Electro Giant Sparky
Dark Prince Prince Sparky
Electro Giant Princess Sparky
Princess
Dark Prince Prince Electro Giant Princess Sparky
Prince Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: