My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Barbarians Clone Witch
Zap
Clone Witch
Barbarian Barrel
Barbarians Valkyrie Clone Witch Giant Skeleton Electro Wizard
The Log
Barbarians Clone Witch Giant Skeleton
Earthquake
Barbarians Clone Witch
Arrows
Clone Witch
Royal Delivery
Barbarians Valkyrie Clone Witch Giant Skeleton Electro Wizard
Fireball
Barbarians Clone Witch Electro Wizard
Poison
Barbarians Clone Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Valkyrie Poison Electro Wizard Barbarians Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Clone Valkyrie Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Witch Giant Skeleton Electro Wizard
Clone
Giant Skeleton Witch Electro Wizard
Poison
Giant Skeleton The Log
Witch
Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Valkyrie Poison Witch The Log Electro Wizard
The Log
Poison Giant Skeleton
Electro Wizard
Valkyrie Clone Giant Skeleton

Defense Synergies 0 11

Barbarians
Valkyrie
Witch The Log Electro Wizard
Clone
Poison
The Log Electro Wizard
Witch
Valkyrie Giant Skeleton The Log Electro Wizard
Giant Skeleton
Witch The Log Electro Wizard
The Log
Valkyrie Poison Witch Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Poison Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Barbarians Valkyrie Witch The Log Electro Wizard
Barbarians Witch Valkyrie Giant Skeleton Electro Wizard
Barbarians Witch Valkyrie Electro Wizard
Barbarians Valkyrie Poison Giant Skeleton The Log
The Log Valkyrie Electro Wizard
Electro Wizard Poison Witch
Barbarians Valkyrie Poison Giant Skeleton The Log Electro Wizard
Barbarians Witch
Barbarians Valkyrie Giant Skeleton Electro Wizard
Barbarians Valkyrie Poison Witch Electro Wizard Giant Skeleton The Log
Poison Witch Electro Wizard
Barbarians Valkyrie Witch Giant Skeleton The Log Electro Wizard
Valkyrie Barbarians Poison Witch The Log Electro Wizard
Barbarians Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Valkyrie Poison Witch Electro Wizard
Valkyrie Barbarians Witch The Log Electro Wizard
Valkyrie Poison Witch The Log Barbarians Giant Skeleton Electro Wizard
Barbarians Electro Wizard
Valkyrie Barbarians Poison Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch Giant Skeleton Electro Wizard
Poison Electro Wizard Valkyrie The Log
Barbarians Giant Skeleton Valkyrie Witch The Log Electro Wizard
Valkyrie Giant Skeleton Barbarians The Log Electro Wizard
Barbarians Giant Skeleton Valkyrie Witch
Poison Witch Electro Wizard
Barbarians Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Barbarians Valkyrie
Giant Skeleton Electro Wizard Barbarians Valkyrie Poison Witch The Log
Witch Barbarians
Barbarians Valkyrie Witch Giant Skeleton
Barbarians Valkyrie Poison Giant Skeleton The Log Electro Wizard
Barbarians Giant Skeleton Valkyrie Witch
Barbarians Valkyrie Witch
Barbarians Witch Electro Wizard Valkyrie Poison Giant Skeleton The Log
Valkyrie Poison Barbarians Witch Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Giant Skeleton The Log
Poison The Log Electro Wizard
Poison Giant Skeleton The Log
Barbarians Valkyrie Poison Giant Skeleton The Log
Poison Valkyrie The Log
Poison Witch
Poison Witch The Log
Poison The Log
Poison The Log
Poison Electro Wizard
Poison Valkyrie The Log Electro Wizard
Poison
Poison The Log
Poison
Poison The Log
Poison Witch The Log
Poison The Log
Poison
Poison The Log Electro Wizard
Valkyrie Poison Witch The Log
Poison Giant Skeleton The Log
Poison
The Log
Barbarians Poison The Log
Poison The Log Valkyrie Witch
Witch
Poison The Log Witch Electro Wizard
Poison Witch The Log
Poison The Log
Poison Witch Electro Wizard
Electro Wizard Poison Witch
Poison The Log
Poison Electro Wizard
Giant Skeleton
Poison The Log
Electro Wizard Barbarians Witch
Poison Witch Electro Wizard
The Log
Poison Valkyrie Electro Wizard
The Log Poison
Poison Giant Skeleton
Poison Witch Giant Skeleton The Log Electro Wizard
Poison Witch Electro Wizard
Poison Witch Giant Skeleton The Log Electro Wizard

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