My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Barbarians Royal Hogs Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Royal Hogs Goblin Barrel Skeleton Army
The Log
Goblin Gang Barbarians Royal Hogs Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Barbarians Royal Hogs Goblin Barrel Skeleton Army
Arrows
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Barbarians Valkyrie Royal Hogs Goblin Barrel Skeleton Army Baby Dragon
Fireball
Goblin Gang Barbarians Royal Hogs Goblin Barrel Skeleton Army Baby Dragon
Poison
Goblin Gang Barbarians Royal Hogs Skeleton Army
Lightning
Valkyrie Baby Dragon
Rocket
Barbarians Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Fireball Valkyrie Baby Dragon Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie Royal Hogs Baby Dragon
Barbarians
Fireball
Royal Hogs Baby Dragon
Valkyrie
Goblin Barrel Goblin Gang Royal Hogs Baby Dragon
Royal Hogs
Goblin Gang Fireball Valkyrie Goblin Barrel
Goblin Barrel
Goblin Gang Valkyrie Royal Hogs Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Goblin Gang Fireball Valkyrie Goblin Barrel

Defense Synergies 0 6

Goblin Gang
Barbarians Valkyrie Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Fireball
Valkyrie
Valkyrie
Goblin Gang Fireball Baby Dragon
Royal Hogs
Goblin Barrel
Skeleton Army
Goblin Gang Barbarians
Baby Dragon
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Barbarians Skeleton Army Goblin Gang Valkyrie
Goblin Gang Barbarians Skeleton Army Valkyrie
Barbarians Skeleton Army Goblin Gang Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Valkyrie Baby Dragon
Goblin Gang Fireball Baby Dragon
Barbarians Fireball Valkyrie Baby Dragon
Barbarians Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Skeleton Army Fireball Baby Dragon
Goblin Gang Fireball Baby Dragon
Barbarians Skeleton Army Goblin Gang Fireball Valkyrie
Fireball Valkyrie Skeleton Army Goblin Gang Barbarians Baby Dragon
Barbarians Skeleton Army Goblin Gang
Barbarians Skeleton Army Goblin Gang Fireball
Barbarians Goblin Gang Fireball Valkyrie Skeleton Army
Fireball Goblin Gang Barbarians Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Barbarians Fireball
Barbarians
Goblin Gang Valkyrie Skeleton Army Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Skeleton Army Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Goblin Gang Barbarians Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Barbarians Fireball
Barbarians Goblin Gang Valkyrie Skeleton Army
Fireball Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Barbarians Fireball Valkyrie
Barbarians Valkyrie Skeleton Army
Barbarians Fireball Valkyrie Skeleton Army Baby Dragon
Goblin Gang Barbarians Skeleton Army
Barbarians Valkyrie
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Skeleton Army Goblin Gang Fireball Valkyrie
Barbarians Fireball Valkyrie Skeleton Army Baby Dragon
Goblin Gang Barbarians Skeleton Army Fireball Valkyrie Baby Dragon
Valkyrie Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball
Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Fireball
Fireball
Fireball
Goblin Gang Barbarians Fireball Skeleton Army
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: