My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Barbarian Hut Prince Executioner Goblin Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince Goblin Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Skeleton King
Giant Snowball
Barbarians Goblin Hut Skeleton King
Zap
Goblin Hut Prince Goblin Giant Skeleton King
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Barbarian Hut Executioner Skeleton King
The Log
Barbarians Goblin Hut Barbarian Hut Prince Skeleton King
Earthquake
Barbarians Goblin Hut Barbarian Hut Skeleton King
Arrows
Goblin Hut Skeleton King
Royal Delivery
Barbarians Valkyrie Goblin Hut Prince Executioner Skeleton King
Fireball
Barbarians Goblin Hut Barbarian Hut Executioner Skeleton King
Poison
Barbarians Goblin Hut Barbarian Hut Executioner Skeleton King
Lightning
Valkyrie Goblin Hut Barbarian Hut Prince Executioner Skeleton King
Rocket
Barbarians Valkyrie Goblin Hut Barbarian Hut Prince Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Skeleton King Barbarians Goblin Hut Prince Executioner Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Skeleton King Barbarians Goblin Hut

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Prince Goblin Hut Barbarian Hut Executioner
Goblin Hut
Valkyrie Barbarian Hut Prince Goblin Giant
Barbarian Hut
Valkyrie Goblin Hut
Prince
Valkyrie Goblin Hut
Executioner
Valkyrie
Goblin Giant
Goblin Hut
Skeleton King

Defense Synergies 0 5

Barbarians
Valkyrie
Goblin Hut Prince Executioner
Goblin Hut
Valkyrie Barbarian Hut
Barbarian Hut
Goblin Hut
Prince
Valkyrie Executioner
Executioner
Valkyrie Prince
Goblin Giant
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie Goblin Hut Executioner Goblin Giant
Barbarians Barbarian Hut Valkyrie Goblin Hut Prince Executioner
Barbarians Goblin Hut Barbarian Hut Prince Valkyrie Executioner
Barbarians Goblin Hut Barbarian Hut Prince Valkyrie Skeleton King
Barbarians Valkyrie Prince
Valkyrie Executioner
Goblin Hut Barbarian Hut Executioner
Barbarian Hut Barbarians Valkyrie Goblin Giant
Barbarians Barbarian Hut Goblin Hut Prince Skeleton King
Barbarians Valkyrie Prince
Barbarians Valkyrie Executioner Goblin Hut Goblin Giant Skeleton King
Executioner Goblin Hut Barbarian Hut
Barbarians Goblin Hut Barbarian Hut Prince Valkyrie
Valkyrie Barbarian Hut Executioner Barbarians Goblin Hut Prince Skeleton King
Barbarians Barbarian Hut Goblin Hut Prince Skeleton King
Barbarians Barbarian Hut Goblin Hut Prince
Barbarians Barbarian Hut Valkyrie Goblin Hut Prince Executioner
Valkyrie Barbarians Goblin Hut Barbarian Hut Prince Executioner
Valkyrie Executioner Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut Prince
Valkyrie Barbarians Prince Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Barbarian Hut Goblin Hut Prince
Valkyrie Prince Executioner
Barbarians Valkyrie Goblin Hut Barbarian Hut Prince Goblin Giant
Valkyrie Prince Barbarians Barbarian Hut Goblin Giant
Barbarians Barbarian Hut Valkyrie Goblin Hut Prince Executioner Goblin Giant
Executioner Goblin Hut Goblin Giant
Prince Barbarians Valkyrie Goblin Hut Barbarian Hut Goblin Giant
Barbarians Valkyrie Barbarian Hut Prince Goblin Giant
Barbarians Valkyrie Goblin Hut Barbarian Hut Prince
Barbarians Goblin Hut Barbarian Hut Goblin Giant
Barbarians Valkyrie Goblin Hut Prince
Barbarians Valkyrie Prince Goblin Giant
Barbarians Prince Valkyrie Barbarian Hut Executioner Goblin Giant Skeleton King
Barbarians Valkyrie Barbarian Hut Executioner
Barbarians Goblin Hut Valkyrie Barbarian Hut Prince Executioner Goblin Giant Skeleton King
Valkyrie Executioner Barbarians Goblin Hut Barbarian Hut Skeleton King
Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Hut
Executioner
Goblin Hut Barbarian Hut Goblin Giant
Barbarians Valkyrie Barbarian Hut Prince
Executioner Valkyrie
Executioner Goblin Giant
Executioner
Barbarian Hut Executioner
Prince
Valkyrie Prince
Executioner
Goblin Hut Barbarian Hut Executioner
Goblin Hut Barbarian Hut Prince
Goblin Hut Barbarian Hut Executioner
Goblin Hut Barbarian Hut Executioner
Prince Executioner
Valkyrie
Prince
Prince
Barbarians Barbarian Hut
Valkyrie Executioner
Executioner
Prince
Executioner
Goblin Hut
Prince
Barbarians Goblin Hut Barbarian Hut Prince
Executioner
Valkyrie Prince Executioner
Executioner Skeleton King
Prince Executioner
Skeleton King
Executioner
Prince Executioner Goblin Giant
Prince

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