My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Skeleton Army
Giant Snowball
Barbarians Royal Recruits Royal Hogs Skeleton Army Baby Dragon Witch
Zap
Royal Hogs Skeleton Army Witch
Barbarian Barrel
Barbarians Royal Recruits Valkyrie Royal Hogs Skeleton Army Witch
The Log
Barbarians Royal Recruits Royal Hogs Skeleton Army Witch
Earthquake
Barbarians Royal Hogs Skeleton Army Witch
Arrows
Royal Recruits Royal Hogs Skeleton Army Witch
Royal Delivery
Barbarians Royal Recruits Valkyrie Royal Hogs Skeleton Army Baby Dragon Witch
Fireball
Barbarians Royal Hogs Skeleton Army Baby Dragon Witch
Poison
Barbarians Royal Recruits Royal Hogs Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Barbarians Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Rocket Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Baby Dragon Barbarians Royal Hogs Witch Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Baby Dragon Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Recruits
Royal Hogs
Valkyrie
Royal Hogs Baby Dragon Witch
Royal Hogs
Royal Recruits Valkyrie
Rocket
Skeleton Army
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 0 5

Barbarians
Skeleton Army
Royal Recruits
Skeleton Army
Valkyrie
Baby Dragon Witch
Royal Hogs
Rocket
Skeleton Army
Barbarians Royal Recruits
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Valkyrie Baby Dragon
Barbarians Skeleton Army Royal Recruits Valkyrie Witch
Barbarians Rocket Skeleton Army Witch Royal Recruits Valkyrie
Barbarians Royal Recruits Skeleton Army Witch Valkyrie
Barbarians Royal Recruits Valkyrie Rocket Skeleton Army
Skeleton Army Valkyrie Baby Dragon
Rocket Baby Dragon Witch
Rocket Barbarians Royal Recruits Valkyrie Baby Dragon
Barbarians Witch Royal Recruits Skeleton Army
Skeleton Army Barbarians Royal Recruits Valkyrie
Barbarians Valkyrie Skeleton Army Witch Royal Recruits Baby Dragon
Baby Dragon Witch
Barbarians Royal Recruits Skeleton Army Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army Barbarians Royal Recruits Baby Dragon Witch
Barbarians Royal Recruits Skeleton Army
Barbarians Rocket Skeleton Army Royal Recruits
Barbarians Royal Recruits Valkyrie Skeleton Army Witch
Valkyrie Barbarians Royal Recruits Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Barbarians Royal Recruits
Barbarians Royal Recruits
Royal Recruits Valkyrie Skeleton Army Barbarians Baby Dragon Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Valkyrie Skeleton Army Witch
Valkyrie Rocket Baby Dragon
Barbarians Royal Recruits Skeleton Army Valkyrie Rocket Witch
Royal Recruits Valkyrie Rocket Skeleton Army Barbarians
Barbarians Royal Recruits Valkyrie Skeleton Army Witch
Rocket Baby Dragon Witch
Royal Recruits Rocket Skeleton Army Barbarians Valkyrie Witch
Barbarians Royal Recruits Valkyrie Skeleton Army
Royal Recruits Rocket Barbarians Valkyrie Skeleton Army Baby Dragon Witch
Royal Recruits Witch Barbarians Skeleton Army
Barbarians Royal Recruits Valkyrie Witch
Royal Recruits Rocket Skeleton Army Barbarians Valkyrie
Barbarians Royal Recruits Rocket Skeleton Army Valkyrie Witch
Royal Recruits Barbarians Valkyrie Skeleton Army Baby Dragon Witch
Barbarians Royal Recruits Skeleton Army Witch Valkyrie Rocket Baby Dragon
Valkyrie Barbarians Royal Recruits Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Barbarians Royal Recruits Valkyrie Rocket
Rocket Valkyrie Baby Dragon
Rocket Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Rocket
Rocket Royal Recruits Valkyrie
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon Witch
Royal Recruits Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Rocket Valkyrie Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Barbarians Royal Recruits Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Baby Dragon Witch
Rocket Witch
Rocket
Rocket
Rocket
Barbarians Royal Recruits Rocket Skeleton Army Witch
Rocket Baby Dragon Witch
Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket
Royal Recruits
Royal Recruits Rocket Baby Dragon Witch
Rocket Witch
Royal Recruits Rocket Baby Dragon Witch
Rocket

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