My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Balloon Giant Skeleton Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Balloon Giant Skeleton Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon Giant Skeleton
Giant Snowball
Barbarians Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Barbarians Elixir Golem Wizard Giant Skeleton Lumberjack
The Log
Firecracker Barbarians Elixir Golem Giant Skeleton Lumberjack
Earthquake
Firecracker Barbarians Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Wizard Balloon Giant Skeleton Lumberjack
Fireball
Firecracker Barbarians Elixir Golem Wizard Balloon Lumberjack
Poison
Firecracker Barbarians Elixir Golem Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Lumberjack Barbarians Wizard Balloon Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Lumberjack Barbarians

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Balloon Giant Skeleton Golem Lumberjack
Barbarians
Balloon
Elixir Golem
Firecracker Wizard Balloon Lumberjack
Wizard
Elixir Golem Balloon Giant Skeleton Golem Lumberjack
Balloon
Lumberjack Firecracker Barbarians Elixir Golem Wizard Giant Skeleton Golem
Giant Skeleton
Firecracker Wizard Balloon Lumberjack
Golem
Firecracker Wizard Balloon Lumberjack
Lumberjack
Balloon Firecracker Elixir Golem Wizard Giant Skeleton Golem

Defense Synergies 0 5

Firecracker
Giant Skeleton Lumberjack
Barbarians
Elixir Golem
Wizard
Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Firecracker Wizard Lumberjack
Golem
Lumberjack
Firecracker Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Barbarians Lumberjack Firecracker
Barbarians Lumberjack Giant Skeleton
Barbarians Lumberjack Firecracker
Firecracker Barbarians Giant Skeleton Lumberjack
Firecracker Lumberjack
Firecracker Wizard
Barbarians Giant Skeleton
Barbarians Lumberjack
Firecracker Barbarians Giant Skeleton Lumberjack
Barbarians Firecracker Wizard Giant Skeleton Lumberjack
Firecracker Wizard
Barbarians Lumberjack Wizard Giant Skeleton
Wizard Firecracker Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Wizard Firecracker Lumberjack
Firecracker Barbarians Wizard Lumberjack
Wizard Firecracker Barbarians Giant Skeleton Lumberjack
Barbarians Lumberjack
Wizard Firecracker Barbarians Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Giant Skeleton
Firecracker Wizard Lumberjack
Barbarians Giant Skeleton Lumberjack
Giant Skeleton Lumberjack Barbarians
Barbarians Giant Skeleton Lumberjack
Firecracker Wizard
Barbarians Giant Skeleton Lumberjack
Giant Skeleton Barbarians Lumberjack
Giant Skeleton Firecracker Barbarians
Barbarians
Barbarians Giant Skeleton Lumberjack
Barbarians Giant Skeleton
Barbarians Giant Skeleton Wizard Lumberjack
Wizard Firecracker Barbarians
Barbarians Firecracker Giant Skeleton Lumberjack
Firecracker Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Barbarians Giant Skeleton
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Lumberjack
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Giant Skeleton
Wizard
Barbarians
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Giant Skeleton
Firecracker Wizard
Barbarians
Firecracker Wizard
Firecracker Wizard Lumberjack
Firecracker Wizard
Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker Wizard

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