My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Sparky
Giant Snowball
Barbarians Balloon
Zap
Balloon Prince Sparky
Barbarian Barrel
Barbarians Wizard Sparky
The Log
Barbarians Prince Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Balloon Prince P.E.K.K.A Sparky
Fireball
Barbarians Wizard Balloon Sparky
Poison
Barbarians Wizard Balloon Sparky
Lightning
Wizard Balloon Prince Sparky
Rocket
Barbarians Wizard Balloon Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Barbarians Wizard Balloon Prince Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 The Log Barbarians Wizard Balloon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Wizard
Balloon Prince P.E.K.K.A Sparky Mega Knight
Balloon
Barbarians Wizard The Log Sparky Mega Knight
Prince
Mega Knight Wizard The Log
P.E.K.K.A
Wizard The Log
The Log
Balloon Prince P.E.K.K.A Sparky Mega Knight
Sparky
Wizard Balloon The Log
Mega Knight
Prince Wizard Balloon The Log

Defense Synergies 2 6

Barbarians
Wizard
Prince P.E.K.K.A The Log Mega Knight
Balloon
Prince
The Log Wizard
P.E.K.K.A
The Log Wizard
The Log
Prince P.E.K.K.A Wizard Sparky Mega Knight
Sparky
The Log
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Sparky
Barbarians P.E.K.K.A Sparky Prince The Log Mega Knight
Barbarians Prince P.E.K.K.A Sparky Mega Knight
Barbarians Prince P.E.K.K.A Sparky Mega Knight
Barbarians Prince P.E.K.K.A The Log Sparky Mega Knight
The Log Mega Knight
Wizard
Barbarians P.E.K.K.A The Log Sparky Mega Knight
Barbarians P.E.K.K.A Sparky Prince
Barbarians Prince Sparky Mega Knight
Barbarians Wizard The Log Mega Knight
Wizard
Barbarians Prince P.E.K.K.A Sparky Mega Knight Wizard The Log
Wizard Sparky Mega Knight Barbarians Prince P.E.K.K.A The Log
Barbarians P.E.K.K.A Sparky Prince Mega Knight
Barbarians Prince P.E.K.K.A The Log Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Prince P.E.K.K.A
Mega Knight Barbarians Wizard Prince The Log
Wizard The Log Barbarians Mega Knight
Barbarians P.E.K.K.A Sparky Prince
Wizard Mega Knight Barbarians Prince P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Prince P.E.K.K.A Sparky
Wizard Prince The Log Mega Knight
Barbarians P.E.K.K.A Mega Knight Prince The Log Sparky
Prince P.E.K.K.A Mega Knight Barbarians The Log Sparky
Barbarians P.E.K.K.A Prince Sparky Mega Knight
Wizard
Prince P.E.K.K.A Sparky Barbarians
P.E.K.K.A Mega Knight Barbarians Prince Sparky
P.E.K.K.A Mega Knight Barbarians Prince The Log Sparky
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Mega Knight Barbarians Prince Sparky
P.E.K.K.A Mega Knight Barbarians Prince The Log
Barbarians Prince P.E.K.K.A Mega Knight Wizard Sparky
Wizard Barbarians Sparky Mega Knight
Barbarians Sparky Prince P.E.K.K.A The Log
Mega Knight Barbarians Wizard P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log
The Log Sparky
Barbarians Prince The Log Sparky
Wizard The Log Sparky Mega Knight
Wizard
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Prince Sparky
Wizard Prince The Log Sparky
Wizard
The Log Sparky
Prince The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky
Wizard Prince The Log Sparky Mega Knight
Wizard The Log Mega Knight
Prince The Log Sparky Mega Knight
Wizard
Prince The Log Sparky
Barbarians The Log
The Log Wizard Sparky Mega Knight
The Log Wizard Sparky
Wizard Prince The Log Sparky Mega Knight
The Log Sparky
Wizard Sparky
Wizard
Sparky
Wizard The Log Sparky Mega Knight
Sparky
P.E.K.K.A Prince Sparky Mega Knight
Wizard The Log Sparky
Barbarians Prince
Wizard
The Log
Wizard Prince Sparky Mega Knight
The Log Wizard
Sparky
Prince P.E.K.K.A Sparky Mega Knight
The Log Sparky
Prince The Log Sparky Mega Knight
Prince P.E.K.K.A Sparky
Wizard Sparky Mega Knight

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