My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch X-Bow Princess Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians X-Bow Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Witch Princess
Zap
Witch X-Bow Princess
Barbarian Barrel
Barbarians Elite Barbarians Witch X-Bow Princess
The Log
Barbarians Elite Barbarians Witch X-Bow Princess
Earthquake
Barbarians Witch X-Bow
Arrows
Witch Princess
Royal Delivery
Barbarians Elite Barbarians Witch Princess Mother Witch
Fireball
Barbarians Elite Barbarians Witch X-Bow Princess Mother Witch
Poison
Barbarians Witch X-Bow Princess Mother Witch
Lightning
Elite Barbarians Witch X-Bow Mother Witch
Rocket
Barbarians Elite Barbarians Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Mother Witch Barbarians Witch Elite Barbarians Rocket X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Princess Mother Witch Barbarians Witch

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Mega Knight
Rocket
X-Bow
Witch
Mega Knight
X-Bow
Rocket
Princess
Mother Witch Mega Knight
Mother Witch
Princess Mega Knight
Mega Knight
Elite Barbarians Witch Princess Mother Witch

Defense Synergies 1 5

Barbarians
Elite Barbarians
Mother Witch Mega Knight
Rocket
Witch
Mega Knight
X-Bow
Princess
Mother Witch Mega Knight
Mother Witch
Elite Barbarians Princess Mega Knight
Mega Knight
Elite Barbarians Witch Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket X-Bow
Barbarians Elite Barbarians Witch X-Bow Mega Knight
Barbarians Rocket Witch Mega Knight Elite Barbarians
Barbarians Elite Barbarians Witch Mega Knight
Barbarians Elite Barbarians Rocket X-Bow Princess Mega Knight
X-Bow Mother Witch Mega Knight
Rocket Witch X-Bow Princess
Rocket Barbarians X-Bow Mega Knight
Barbarians Witch Elite Barbarians X-Bow Princess
Elite Barbarians Barbarians Mega Knight
Barbarians Witch Mother Witch X-Bow Princess Mega Knight
Witch Princess
Barbarians Mega Knight Elite Barbarians Rocket Witch X-Bow
Rocket Mega Knight Barbarians Witch X-Bow Princess
Barbarians Elite Barbarians X-Bow Mega Knight
Barbarians Rocket Elite Barbarians X-Bow Mega Knight
Barbarians Mega Knight Elite Barbarians Witch X-Bow
Mega Knight Barbarians Elite Barbarians Witch X-Bow
Witch Barbarians Princess Mother Witch Mega Knight
Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Witch X-Bow
Elite Barbarians Rocket X-Bow Mega Knight
Barbarians Mega Knight Elite Barbarians Rocket Witch
Rocket Mega Knight Barbarians Elite Barbarians X-Bow
Barbarians Elite Barbarians Witch Mega Knight
Rocket Mother Witch Witch Princess
Rocket Barbarians Elite Barbarians Witch
Mega Knight Barbarians Elite Barbarians
Rocket Mega Knight Barbarians Elite Barbarians Witch X-Bow
Witch Barbarians
Mega Knight Barbarians Elite Barbarians Witch
Rocket Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Rocket Mega Knight Witch
Barbarians Witch Princess Mega Knight
Barbarians Elite Barbarians Witch Rocket X-Bow
Mega Knight Barbarians Elite Barbarians Witch Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket X-Bow
X-Bow Princess
Rocket X-Bow
Barbarians Rocket
Rocket Mega Knight
Mother Witch Rocket Witch Princess
Witch Princess
X-Bow Princess
X-Bow
Rocket Elite Barbarians X-Bow
Rocket X-Bow Princess
Rocket Princess
Rocket Elite Barbarians Princess
Rocket X-Bow Princess
Princess Elite Barbarians X-Bow
Rocket X-Bow Witch Princess
Rocket X-Bow Princess Mega Knight
Rocket
Rocket
Rocket X-Bow Princess Mega Knight
Rocket Witch X-Bow Princess Mother Witch Mega Knight
Rocket X-Bow Mega Knight
Rocket Princess
Rocket X-Bow
Rocket Barbarians X-Bow
Mother Witch Witch Princess Mega Knight
Witch
X-Bow Witch Princess
Witch X-Bow Princess Mega Knight
Rocket X-Bow
Elite Barbarians Witch X-Bow Princess Mother Witch
Rocket Witch
Elite Barbarians
Rocket X-Bow Mega Knight
Rocket Princess
Mega Knight
Rocket Princess
Barbarians Rocket Witch X-Bow Princess
Rocket Witch Princess
Rocket Princess Mega Knight
Princess
Rocket
Elite Barbarians Mega Knight
Elite Barbarians Rocket Witch Princess
Rocket Witch Princess
Rocket Witch X-Bow Princess Mega Knight
Rocket Mega Knight

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