My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Baby Dragon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Barbarians Skeleton Army Baby Dragon Princess Little Prince
Zap
Skeleton Army Princess Little Prince
Barbarian Barrel
Barbarians Elite Barbarians Skeleton Army Princess Little Prince
The Log
Barbarians Elite Barbarians Skeleton Army Princess Little Prince
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army Princess Little Prince
Royal Delivery
Barbarians Elite Barbarians Skeleton Army Baby Dragon Princess Little Prince
Fireball
Barbarians Elite Barbarians Skeleton Army Baby Dragon Princess Little Prince
Poison
Barbarians Skeleton Army Princess Little Prince
Lightning
Elite Barbarians Baby Dragon Little Prince
Rocket
Barbarians Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Little Prince Baby Dragon Freeze Barbarians Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Princess Little Prince Baby Dragon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Mega Knight
Skeleton Army
Baby Dragon
Mega Knight
Freeze
Princess
Mega Knight
Mega Knight
Elite Barbarians Baby Dragon Princess
Little Prince

Defense Synergies 0 8

Barbarians
Skeleton Army
Elite Barbarians
Mega Knight
Skeleton Army
Barbarians Freeze Princess
Baby Dragon
Mega Knight Little Prince
Freeze
Skeleton Army Mega Knight
Princess
Skeleton Army Mega Knight
Mega Knight
Elite Barbarians Baby Dragon Freeze Princess
Little Prince
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Barbarians Elite Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Mega Knight Elite Barbarians Freeze
Barbarians Elite Barbarians Skeleton Army Mega Knight
Barbarians Elite Barbarians Skeleton Army Princess Mega Knight
Skeleton Army Freeze Baby Dragon Mega Knight
Baby Dragon Freeze Princess Little Prince
Barbarians Baby Dragon Mega Knight
Barbarians Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Barbarians Mega Knight Little Prince
Barbarians Skeleton Army Baby Dragon Freeze Princess Mega Knight
Baby Dragon Princess
Barbarians Skeleton Army Mega Knight Elite Barbarians Freeze
Skeleton Army Mega Knight Barbarians Baby Dragon Freeze Princess
Barbarians Elite Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Elite Barbarians Freeze Mega Knight
Barbarians Mega Knight Elite Barbarians Skeleton Army
Mega Knight Barbarians Elite Barbarians Skeleton Army Baby Dragon Little Prince
Baby Dragon Freeze Barbarians Princess Mega Knight Little Prince
Barbarians Elite Barbarians
Skeleton Army Mega Knight Barbarians Elite Barbarians Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Baby Dragon Mega Knight
Barbarians Skeleton Army Mega Knight Elite Barbarians
Skeleton Army Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Mega Knight
Baby Dragon Freeze Princess
Skeleton Army Barbarians Elite Barbarians
Mega Knight Barbarians Elite Barbarians Skeleton Army
Freeze Mega Knight Barbarians Elite Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army
Mega Knight Barbarians Elite Barbarians
Skeleton Army Mega Knight Barbarians Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Baby Dragon Princess Mega Knight
Barbarians Elite Barbarians Skeleton Army Baby Dragon Freeze Little Prince
Mega Knight Barbarians Elite Barbarians Baby Dragon Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Freeze
Baby Dragon Princess
Baby Dragon
Barbarians Freeze
Baby Dragon Mega Knight
Baby Dragon Freeze Princess
Baby Dragon Princess
Baby Dragon Freeze Princess
Elite Barbarians
Princess
Baby Dragon Princess
Elite Barbarians Baby Dragon Princess
Baby Dragon Freeze Princess
Princess Elite Barbarians Baby Dragon
Baby Dragon Princess
Baby Dragon Princess Mega Knight
Freeze
Baby Dragon Princess Mega Knight
Baby Dragon Princess Mega Knight Little Prince
Baby Dragon Mega Knight
Princess
Barbarians Baby Dragon
Freeze Baby Dragon Princess Mega Knight Little Prince
Baby Dragon Princess
Baby Dragon Princess Mega Knight
Baby Dragon
Elite Barbarians Baby Dragon Princess Little Prince
Freeze
Elite Barbarians
Mega Knight
Freeze Princess
Mega Knight
Princess
Barbarians Skeleton Army Freeze Princess
Baby Dragon Princess
Freeze
Baby Dragon Princess Mega Knight
Baby Dragon Princess
Elite Barbarians Mega Knight
Elite Barbarians Baby Dragon Freeze Princess
Princess
Baby Dragon Freeze Princess Mega Knight Little Prince
Mega Knight

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