My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch Executioner
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Wizard Witch Executioner
Fireball
Barbarians Elite Barbarians Wizard Witch Executioner
Poison
Barbarians Wizard Witch Executioner
Lightning
Elite Barbarians Wizard Witch Executioner Goblinstein
Rocket
Barbarians Elite Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Barbarians Wizard Witch Executioner Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Tornado Barbarians Wizard

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Wizard
Wizard
Tornado Elite Barbarians Rage
Rage
Elite Barbarians Witch Wizard
Tornado
Wizard Executioner Goblinstein Witch
Witch
Rage Tornado
Executioner
Tornado
Goblinstein
Tornado

Defense Synergies 2 3

Barbarians
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians
Rage
Tornado
Wizard Executioner Witch Goblinstein
Witch
Tornado
Executioner
Tornado
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Barbarians Elite Barbarians Witch Executioner
Barbarians Tornado Witch Elite Barbarians Executioner
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Tornado
Tornado Executioner
Tornado Wizard Witch Executioner
Barbarians
Barbarians Witch Elite Barbarians Tornado
Elite Barbarians Tornado Barbarians
Barbarians Witch Executioner Wizard Tornado
Executioner Wizard Tornado Witch
Barbarians Elite Barbarians Wizard Witch
Wizard Executioner Barbarians Tornado Witch
Barbarians Elite Barbarians
Barbarians Tornado Elite Barbarians Goblinstein
Barbarians Wizard Elite Barbarians Tornado Witch Executioner
Barbarians Elite Barbarians Wizard Tornado Witch Executioner
Wizard Tornado Witch Executioner Barbarians
Barbarians Elite Barbarians Tornado
Wizard Barbarians Elite Barbarians Witch Executioner
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Witch
Elite Barbarians Wizard Executioner
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Witch Executioner
Wizard Executioner Goblinstein Tornado Witch
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians
Goblinstein Barbarians Elite Barbarians Tornado Witch
Witch Barbarians
Barbarians Elite Barbarians Witch
Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Wizard Witch Executioner
Wizard Barbarians Witch Executioner
Barbarians Elite Barbarians Witch Tornado Executioner Goblinstein
Executioner Barbarians Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Barbarians
Wizard Executioner Goblinstein
Wizard Executioner Goblinstein Tornado Witch
Wizard Tornado Witch Executioner
Wizard Tornado Executioner
Wizard Tornado
Elite Barbarians Tornado
Wizard Tornado
Wizard Tornado Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Witch Executioner
Wizard Executioner
Tornado
Wizard Executioner
Wizard Tornado Witch
Wizard Tornado
Tornado
Barbarians
Tornado Wizard Witch Executioner Goblinstein
Witch
Wizard Tornado Witch Executioner
Wizard Tornado Witch
Tornado
Elite Barbarians Wizard Tornado Witch Executioner
Wizard Witch Goblinstein
Elite Barbarians
Wizard
Wizard
Barbarians Witch Goblinstein
Wizard Tornado Witch Executioner
Wizard Executioner
Wizard Executioner
Tornado
Elite Barbarians Executioner
Elite Barbarians Tornado Witch
Tornado Witch Executioner
Tornado Witch Executioner
Wizard

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