My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Goblin Drill
Giant Snowball
Goblin Gang Goblin Barrel Goblin Drill Witch
Zap
Goblin Gang Firecracker Goblin Barrel Goblin Drill Witch
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Goblin Drill Witch
The Log
Goblin Gang Firecracker Goblin Barrel Goblin Drill Witch
Earthquake
Goblin Gang Firecracker Goblin Barrel Goblin Drill Witch
Arrows
Goblin Gang Firecracker Goblin Barrel Goblin Drill Witch
Royal Delivery
Goblin Gang Firecracker Goblin Barrel Goblin Drill Witch
Fireball
Goblin Gang Firecracker Goblin Barrel Goblin Drill Witch
Poison
Goblin Gang Firecracker Goblin Drill Witch
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Goblin Barrel Goblin Drill Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Goblin Drill
Firecracker
Goblin Gang Goblin Barrel Goblin Drill Mega Knight
Goblin Barrel
Goblin Gang Firecracker Goblin Drill Mega Knight
Goblin Drill
Goblin Gang Firecracker Goblin Barrel The Log Mega Knight
Witch
Mega Knight
The Log
Goblin Drill Mega Knight
Mega Knight
Firecracker Goblin Barrel Goblin Drill Witch The Log
Goblinstein

Defense Synergies 1 8

Goblin Gang
Firecracker Goblin Drill The Log
Firecracker
The Log Goblin Gang Mega Knight
Goblin Barrel
Goblin Drill
Goblin Gang The Log
Witch
The Log Mega Knight
The Log
Firecracker Goblin Gang Goblin Drill Witch Mega Knight
Mega Knight
Firecracker Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Goblin Gang Firecracker Goblin Drill Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Goblin Drill
Witch Goblin Gang Firecracker Goblin Drill Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Firecracker Mega Knight
Goblin Gang Firecracker Witch
The Log Mega Knight
Witch Goblin Gang Goblin Drill
Goblin Gang Firecracker Mega Knight
Goblin Gang Witch Firecracker Goblin Drill The Log Mega Knight
Goblin Gang Firecracker Witch
Goblin Drill Mega Knight Goblin Gang Witch The Log
Mega Knight Goblin Gang Firecracker Goblin Drill Witch The Log
Goblin Gang Goblin Drill Mega Knight
Goblin Gang Goblin Drill The Log Mega Knight
Mega Knight Goblin Gang Firecracker Goblin Drill Witch
Mega Knight Goblin Gang Firecracker Goblin Drill Witch The Log
Goblin Drill Witch The Log Firecracker Mega Knight
Goblin Drill
Goblin Gang Mega Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Witch The Log
Goblin Gang Mega Knight The Log
Goblin Gang Goblin Drill Witch Mega Knight
Firecracker Goblin Gang Witch
Goblin Gang Witch
Mega Knight
Mega Knight Firecracker Witch The Log
Witch Goblin Gang Goblin Drill
Mega Knight Witch
Mega Knight The Log
Mega Knight Goblin Gang Witch
Firecracker Witch Mega Knight
Goblin Gang Witch Firecracker Goblin Drill The Log
Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill The Log
Firecracker The Log
Goblin Drill The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Goblin Drill Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
Goblin Drill The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Goblin Gang Witch
Firecracker Witch
The Log
Goblin Gang Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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