My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince X-Bow Princess Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince X-Bow Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince X-Bow Princess Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Skeleton King
Giant Snowball
Goblin Barrel Witch Princess Skeleton King
Zap
Goblin Barrel Witch Prince X-Bow Princess Skeleton King
Barbarian Barrel
Goblin Barrel Witch X-Bow Princess Skeleton King
The Log
Goblin Barrel Witch Prince X-Bow Princess Skeleton King
Earthquake
Goblin Barrel Witch X-Bow Skeleton King
Arrows
Goblin Barrel Witch Princess Skeleton King
Royal Delivery
Goblin Barrel Witch Prince Princess Skeleton King
Fireball
Goblin Barrel Witch X-Bow Princess Skeleton King
Poison
Witch X-Bow Princess Skeleton King
Lightning
Witch Prince X-Bow Skeleton King
Rocket
Witch Prince X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Princess Skeleton King Witch Prince X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Princess Skeleton King

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Prince Princess Mega Knight Skeleton King
Witch
Prince Mega Knight Skeleton King
Prince
Goblin Barrel Mega Knight Witch The Log Princess
X-Bow
The Log
The Log
X-Bow Prince Princess Mega Knight
Princess
Goblin Barrel Prince The Log Mega Knight
Mega Knight
Prince Goblin Barrel Witch The Log Princess
Skeleton King
Goblin Barrel Witch

Defense Synergies 2 7

Goblin Barrel
Witch
Prince The Log Mega Knight
Prince
The Log Witch
X-Bow
The Log
The Log
Prince X-Bow Witch Princess Mega Knight
Princess
The Log Mega Knight Skeleton King
Mega Knight
Witch The Log Princess
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow The Log
Witch Prince X-Bow The Log Mega Knight
Witch Prince Mega Knight
Witch Prince Mega Knight Skeleton King
Prince X-Bow The Log Princess Mega Knight
The Log X-Bow Mega Knight
Witch X-Bow Princess
X-Bow The Log Mega Knight
Witch Prince X-Bow Princess Skeleton King
Prince Mega Knight
Witch X-Bow The Log Princess Mega Knight Skeleton King
Witch Princess
Prince Mega Knight Witch X-Bow The Log
Mega Knight Witch Prince X-Bow The Log Princess Skeleton King
Prince X-Bow Mega Knight Skeleton King
Prince X-Bow The Log Mega Knight
Mega Knight Witch Prince X-Bow
Mega Knight Witch Prince X-Bow The Log
Witch The Log Princess Mega Knight
Prince
Mega Knight Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince X-Bow
Prince X-Bow The Log Mega Knight
Mega Knight Witch Prince The Log
Prince Mega Knight X-Bow The Log
Witch Prince Mega Knight
Witch Princess
Prince Witch
Mega Knight Prince
Mega Knight Witch Prince X-Bow The Log
Witch
Mega Knight Witch Prince
Mega Knight Prince The Log
Prince Mega Knight Witch Skeleton King
Witch Princess Mega Knight
Witch Prince X-Bow The Log Skeleton King
Mega Knight Witch The Log Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess X-Bow The Log
X-Bow The Log Princess
X-Bow The Log
Prince The Log
The Log Mega Knight
Witch Princess
Witch The Log Princess
X-Bow The Log Princess
The Log X-Bow
Prince X-Bow
Prince X-Bow The Log Princess
Princess
The Log Princess
X-Bow Princess
Princess Prince X-Bow The Log
X-Bow Witch The Log Princess
X-Bow The Log Princess Mega Knight
Prince X-Bow The Log Princess Mega Knight
Witch X-Bow The Log Princess Mega Knight
Prince X-Bow The Log Mega Knight
Princess
Prince X-Bow The Log
X-Bow The Log
The Log Witch Princess Mega Knight
Witch
X-Bow The Log Witch Princess
Witch Prince X-Bow The Log Princess Mega Knight
X-Bow The Log
Witch X-Bow Princess
Witch
X-Bow The Log Mega Knight
Princess
Prince Mega Knight
The Log Princess
Witch Prince X-Bow Princess
Witch Princess
The Log
Prince Princess Mega Knight
The Log Princess Skeleton King
Prince Mega Knight
Witch The Log Princess Skeleton King
Witch Princess
Witch Prince X-Bow The Log Princess Mega Knight
Prince
Mega Knight

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