My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Archers Cannon Goblin Gang Skeleton Barrel Clone
Zap
Bats Archers Cannon Goblin Gang Skeleton Barrel Clone
Barbarian Barrel
Archers Cannon Goblin Gang Skeleton Barrel Clone Giant Skeleton
The Log
Archers Cannon Goblin Gang Skeleton Barrel Clone Giant Skeleton
Earthquake
Archers Cannon Goblin Gang Clone
Arrows
Bats Archers Goblin Gang Skeleton Barrel Clone
Royal Delivery
Bats Archers Goblin Gang Skeleton Barrel Clone Giant Skeleton
Fireball
Archers Cannon Goblin Gang Skeleton Barrel Clone
Poison
Bats Archers Cannon Goblin Gang Skeleton Barrel Clone
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Cannon Goblin Gang Skeleton Barrel Clone Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone
Archers
Arrows Skeleton Barrel Giant Skeleton
Arrows
Archers Skeleton Barrel Giant Skeleton
Cannon
Goblin Gang
Skeleton Barrel Clone Giant Skeleton
Skeleton Barrel
Bats Clone Archers Arrows Goblin Gang Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats Goblin Gang
Giant Skeleton
Bats Clone Archers Arrows Goblin Gang Skeleton Barrel

Defense Synergies 0 9

Bats
Cannon Giant Skeleton
Archers
Cannon Goblin Gang Giant Skeleton
Arrows
Cannon Giant Skeleton
Cannon
Bats Archers Arrows Goblin Gang
Goblin Gang
Archers Cannon Giant Skeleton
Skeleton Barrel
Clone
Giant Skeleton
Bats Archers Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel
Bats Cannon Goblin Gang
Cannon Goblin Gang Bats Archers Giant Skeleton
Cannon Bats Goblin Gang
Arrows Giant Skeleton
Arrows Goblin Gang Bats Archers Cannon
Bats Archers Arrows Cannon Goblin Gang
Arrows Cannon Skeleton Barrel Giant Skeleton
Cannon Goblin Gang
Goblin Gang Archers Cannon Giant Skeleton
Bats Archers Goblin Gang Arrows Cannon Giant Skeleton
Arrows Bats Archers Goblin Gang
Cannon Bats Goblin Gang Giant Skeleton
Bats Arrows Cannon Goblin Gang
Cannon Goblin Gang
Cannon Goblin Gang
Bats Arrows Cannon Goblin Gang
Arrows Cannon Bats Archers Goblin Gang
Arrows Bats Archers Cannon Giant Skeleton
Cannon
Goblin Gang Bats Archers Arrows Cannon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Giant Skeleton
Archers Arrows Goblin Gang Skeleton Barrel
Goblin Gang Giant Skeleton Bats
Goblin Gang Giant Skeleton Bats
Giant Skeleton Cannon Goblin Gang
Arrows Bats Archers Goblin Gang Skeleton Barrel
Goblin Gang Bats Archers Giant Skeleton
Giant Skeleton
Giant Skeleton Bats
Cannon Goblin Gang
Bats Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Cannon Goblin Gang
Archers Cannon
Goblin Gang Bats Archers Giant Skeleton
Bats Arrows Archers Cannon Giant Skeleton
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton
Arrows Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Giant Skeleton
Arrows
Arrows Bats Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Goblin Gang
Arrows Skeleton Barrel
Archers Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Bats
Archers Arrows Skeleton Barrel
Arrows Skeleton Barrel
Giant Skeleton
Arrows
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Archers Arrows
Bats Skeleton Barrel
Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Bats Archers Goblin Gang
Archers Arrows
Arrows
Goblin Gang
Arrows Skeleton Barrel
Arrows Giant Skeleton
Bats Goblin Gang Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton

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