My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Bats Archers Dart Goblin Hog Rider Goblin Barrel
Zap
Bats Archers Dart Goblin Goblin Barrel Dark Prince
Barbarian Barrel
Archers Dart Goblin Valkyrie Goblin Barrel Dark Prince
The Log
Archers Dart Goblin Hog Rider Goblin Barrel Dark Prince
Earthquake
Archers Hog Rider Goblin Barrel
Arrows
Bats Archers Dart Goblin Goblin Barrel
Royal Delivery
Bats Archers Dart Goblin Valkyrie Hog Rider Goblin Barrel Dark Prince
Fireball
Archers Dart Goblin Hog Rider Goblin Barrel
Poison
Bats Archers Dart Goblin
Lightning
Valkyrie Dark Prince
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Dart Goblin Goblin Barrel Fireball Valkyrie Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Dart Goblin Goblin Barrel

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Barrel Dark Prince
Archers
Valkyrie Hog Rider Dark Prince
Dart Goblin
Valkyrie Goblin Barrel Hog Rider Dark Prince
Fireball
Hog Rider Dark Prince
Valkyrie
Bats Archers Dart Goblin Hog Rider Goblin Barrel Dark Prince
Hog Rider
Bats Fireball Valkyrie Archers Dart Goblin Goblin Barrel Dark Prince
Goblin Barrel
Dart Goblin Valkyrie Dark Prince Bats Hog Rider
Dark Prince
Goblin Barrel Bats Archers Dart Goblin Fireball Valkyrie Hog Rider

Defense Synergies 1 9

Bats
Dart Goblin Valkyrie Dark Prince
Archers
Valkyrie Dart Goblin Dark Prince
Dart Goblin
Bats Archers Valkyrie Dark Prince
Fireball
Valkyrie Dark Prince
Valkyrie
Archers Bats Dart Goblin Fireball
Hog Rider
Goblin Barrel
Dark Prince
Bats Archers Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie
Bats Dart Goblin Valkyrie Dark Prince
Bats Archers Dart Goblin Valkyrie Dark Prince
Bats Dart Goblin Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Fireball Bats Archers Dart Goblin Valkyrie Dark Prince
Bats Dart Goblin Archers Fireball
Dart Goblin Fireball Valkyrie
Archers Dart Goblin Valkyrie Dark Prince
Bats Archers Dart Goblin Valkyrie Fireball Dark Prince
Bats Archers Dart Goblin Fireball
Bats Fireball Valkyrie Dark Prince
Fireball Valkyrie Bats Dart Goblin Dark Prince
Fireball
Bats Fireball Valkyrie Dark Prince
Fireball Valkyrie Bats Archers Dart Goblin Dark Prince
Valkyrie Bats Archers Dart Goblin Fireball Dark Prince
Dart Goblin
Valkyrie Dark Prince Bats Archers Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Dark Prince
Fireball Archers Valkyrie
Bats Valkyrie Dark Prince
Valkyrie Dark Prince Bats Fireball
Valkyrie Dark Prince
Fireball Bats Archers Dart Goblin
Dark Prince Bats Archers Dart Goblin Fireball Valkyrie
Valkyrie Dark Prince
Bats Fireball Valkyrie Dark Prince
Dart Goblin
Bats Dart Goblin Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Dark Prince Fireball Valkyrie
Archers Dart Goblin Fireball Valkyrie
Bats Archers Dart Goblin Fireball Valkyrie Dark Prince
Bats Valkyrie Archers Dart Goblin Fireball Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Fireball Bats Dart Goblin
Archers Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Bats Fireball
Dart Goblin Fireball Valkyrie Dark Prince
Fireball Archers Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Bats
Archers Dart Goblin Fireball Dark Prince
Dart Goblin Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie Dark Prince
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Bats Archers Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Fireball
Bats Archers Dart Goblin Fireball Dark Prince
Fireball Archers Dart Goblin
Fireball
Fireball Dart Goblin Valkyrie Dark Prince
Dart Goblin Fireball
Fireball
Dart Goblin Dark Prince
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Dark Prince
Fireball Dart Goblin

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