My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Skeleton Army
Giant Snowball
Bats Archers Hog Rider Skeleton Army
Zap
Bats Archers Skeleton Army
Barbarian Barrel
Archers Wizard Skeleton Army
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Hog Rider Wizard Skeleton Army
Fireball
Archers Hog Rider Wizard Skeleton Army
Poison
Bats Archers Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Skeleton Army Fireball Hog Rider Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Skeleton Army

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider
Archers
Hog Rider
Fireball
Hog Rider The Log
Hog Rider
Bats Fireball The Log Archers Wizard
Wizard
Hog Rider
Skeleton Army
Electro Giant
The Log
Hog Rider Fireball

Defense Synergies 1 6

Bats
The Log
Archers
Skeleton Army The Log
Fireball
The Log
Hog Rider
Wizard
Skeleton Army The Log
Skeleton Army
Archers Wizard The Log
Electro Giant
The Log
Fireball Bats Archers Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Skeleton Army Bats The Log
Skeleton Army Bats Archers
Skeleton Army Bats
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bats Archers
Bats Archers Fireball Wizard
Fireball Electro Giant The Log
Skeleton Army
Skeleton Army Archers
Bats Archers Skeleton Army Fireball Wizard Electro Giant The Log
Bats Archers Fireball Wizard
Skeleton Army Bats Fireball Wizard The Log
Fireball Wizard Skeleton Army Bats The Log
Skeleton Army
Skeleton Army Fireball Electro Giant The Log
Wizard Bats Fireball Skeleton Army
Fireball Bats Archers Wizard Skeleton Army The Log
Wizard The Log Bats Archers Fireball
Wizard Skeleton Army Bats Archers Fireball Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball Electro Giant
Fireball Archers Wizard The Log
Skeleton Army Bats The Log
Skeleton Army Bats Fireball The Log
Skeleton Army
Fireball Wizard Electro Giant Bats Archers
Skeleton Army Bats Archers Fireball
Skeleton Army
Bats Fireball Skeleton Army The Log
Skeleton Army
Bats
Skeleton Army Fireball Electro Giant The Log
Skeleton Army Fireball Wizard
Wizard Archers Fireball Skeleton Army Electro Giant
Skeleton Army Electro Giant Bats Archers Fireball The Log
Bats Archers Fireball Wizard Electro Giant The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Electro Giant Bats
Archers Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Bats Fireball
Fireball Wizard The Log
Fireball Archers Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Archers Fireball Wizard The Log
Fireball Wizard Electro Giant The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Electro Giant The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Bats Archers Fireball Wizard Electro Giant
Bats Fireball Wizard Electro Giant
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Bats Archers Fireball Skeleton Army
Fireball Archers Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball Electro Giant
Electro Giant Bats Fireball The Log
Bats Fireball
Fireball Electro Giant The Log
Fireball Wizard

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