My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Flying Machine Hog Rider Witch
Zap
Bats Archers Firecracker Flying Machine Witch
Barbarian Barrel
Archers Firecracker Bomb Tower Witch
The Log
Archers Firecracker Hog Rider Witch
Earthquake
Archers Firecracker Bomb Tower Hog Rider Witch
Arrows
Bats Archers Firecracker Flying Machine Witch
Royal Delivery
Bats Archers Firecracker Flying Machine Hog Rider Witch
Fireball
Archers Firecracker Bomb Tower Flying Machine Hog Rider Witch
Poison
Bats Archers Firecracker Bomb Tower Flying Machine Witch
Lightning
Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Firecracker Bomb Tower Flying Machine Hog Rider Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Firecracker Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Flying Machine
Archers
Hog Rider
Firecracker
Hog Rider Bats Flying Machine
Bomb Tower
Flying Machine
Bats Firecracker Hog Rider
Hog Rider
Bats Firecracker Archers Flying Machine Rocket Witch
Rocket
Hog Rider
Witch
Hog Rider

Defense Synergies 0 7

Bats
Firecracker Bomb Tower
Archers
Firecracker Bomb Tower Witch
Firecracker
Bats Archers Bomb Tower Flying Machine
Bomb Tower
Bats Archers Firecracker
Flying Machine
Firecracker
Hog Rider
Rocket
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Flying Machine
Bomb Tower Bats Firecracker Flying Machine Witch
Bomb Tower Rocket Witch Bats Archers
Bomb Tower Witch Bats Firecracker
Firecracker Bomb Tower Rocket
Bats Archers Firecracker Bomb Tower Flying Machine
Bats Rocket Archers Firecracker Bomb Tower Flying Machine Witch
Rocket Bomb Tower Flying Machine
Witch Bomb Tower
Archers Firecracker
Bats Archers Witch Firecracker Bomb Tower Flying Machine
Bats Archers Firecracker Flying Machine Witch
Bomb Tower Bats Flying Machine Rocket Witch
Bomb Tower Rocket Bats Firecracker Witch
Bomb Tower
Bomb Tower Rocket
Bomb Tower Bats Firecracker Witch
Bomb Tower Bats Archers Firecracker Flying Machine Witch
Bomb Tower Witch Bats Archers Firecracker Flying Machine
Bomb Tower
Bats Archers Firecracker Bomb Tower Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch
Archers Firecracker Bomb Tower Flying Machine Rocket
Bats Bomb Tower Rocket Witch
Rocket Bats
Witch
Firecracker Rocket Bats Archers Bomb Tower Flying Machine Witch
Rocket Bats Archers Bomb Tower Flying Machine Witch
Bomb Tower
Rocket Bats Firecracker Bomb Tower Flying Machine Witch
Witch
Bats Bomb Tower Flying Machine Witch
Rocket
Rocket Bomb Tower Witch
Archers Firecracker Bomb Tower Flying Machine Witch
Witch Bats Archers Firecracker Bomb Tower Flying Machine Rocket
Bats Archers Firecracker Bomb Tower Flying Machine Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Rocket
Firecracker Flying Machine
Rocket Flying Machine
Firecracker Flying Machine Rocket
Rocket Firecracker
Firecracker Bats Flying Machine Rocket Witch
Archers Firecracker Flying Machine Witch
Firecracker Flying Machine
Firecracker Flying Machine
Rocket Bats
Firecracker Rocket Flying Machine
Archers Firecracker Flying Machine Rocket
Flying Machine Rocket Firecracker
Firecracker Flying Machine Rocket
Firecracker Flying Machine
Rocket Firecracker Flying Machine Witch
Firecracker Flying Machine Rocket
Rocket
Bats Rocket
Rocket Archers Firecracker Flying Machine
Rocket Firecracker Flying Machine Witch
Rocket
Rocket
Rocket
Rocket Flying Machine
Firecracker Witch
Witch
Firecracker Flying Machine Witch
Flying Machine Witch
Rocket Firecracker
Bats Archers Firecracker Flying Machine Witch
Rocket Bats Firecracker Flying Machine Witch
Rocket
Rocket Firecracker
Rocket Firecracker
Bats Archers Flying Machine Rocket Witch
Rocket Archers Firecracker Flying Machine Witch
Firecracker Flying Machine Rocket
Firecracker Flying Machine
Rocket
Firecracker Flying Machine
Bats Firecracker Flying Machine Rocket Witch
Firecracker Bats Flying Machine Rocket Witch
Firecracker Flying Machine Rocket Witch
Firecracker Rocket

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