My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Cage Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Balloon
Giant Snowball
Bats Archers Skeleton Army Balloon
Zap
Bats Archers Skeleton Army Balloon
Barbarian Barrel
Archers Goblin Cage Skeleton Army
The Log
Archers Mini P.E.K.K.A Goblin Cage Skeleton Army
Earthquake
Archers Goblin Cage Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Mini P.E.K.K.A Goblin Cage Skeleton Army Balloon
Fireball
Archers Goblin Cage Skeleton Army Balloon
Poison
Bats Archers Goblin Cage Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Goblin Cage Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Skeleton Army Mini P.E.K.K.A Goblin Cage Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mini P.E.K.K.A Goblin Cage
Archers
Mini P.E.K.K.A Goblin Cage Balloon
Mini P.E.K.K.A
Bats Archers The Log
Goblin Cage
Bats Archers Balloon The Log
Skeleton Army
Freeze
Balloon
Balloon
Bats Freeze Archers Goblin Cage The Log
The Log
Mini P.E.K.K.A Goblin Cage Balloon

Defense Synergies 1 14

Bats
Mini P.E.K.K.A Goblin Cage Freeze The Log
Archers
Mini P.E.K.K.A Goblin Cage Skeleton Army The Log
Mini P.E.K.K.A
The Log Bats Archers Skeleton Army Freeze
Goblin Cage
Bats Archers Skeleton Army The Log
Skeleton Army
Archers Mini P.E.K.K.A Goblin Cage Freeze The Log
Freeze
Bats Mini P.E.K.K.A Skeleton Army
Balloon
The Log
Mini P.E.K.K.A Bats Archers Goblin Cage Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log
Mini P.E.K.K.A Skeleton Army Bats Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Skeleton Army Bats Archers Freeze
Mini P.E.K.K.A Goblin Cage Skeleton Army Bats
Mini P.E.K.K.A Goblin Cage Skeleton Army The Log
Skeleton Army Freeze The Log Bats Archers
Bats Archers Goblin Cage Freeze
Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Bats Archers Skeleton Army Freeze The Log
Bats Archers
Mini P.E.K.K.A Goblin Cage Skeleton Army Bats Freeze The Log
Skeleton Army Bats Mini P.E.K.K.A Goblin Cage Freeze The Log
Mini P.E.K.K.A Skeleton Army Goblin Cage
Skeleton Army Mini P.E.K.K.A Goblin Cage Freeze The Log
Bats Mini P.E.K.K.A Goblin Cage Skeleton Army
Goblin Cage Bats Archers Skeleton Army The Log
Goblin Cage Freeze The Log Bats Archers
Mini P.E.K.K.A Goblin Cage
Skeleton Army Bats Archers Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Goblin Cage
Archers Mini P.E.K.K.A The Log
Skeleton Army Bats Mini P.E.K.K.A Goblin Cage The Log
Mini P.E.K.K.A Skeleton Army Bats Goblin Cage The Log
Mini P.E.K.K.A Goblin Cage Skeleton Army
Bats Archers Freeze
Mini P.E.K.K.A Skeleton Army Bats Archers Goblin Cage
Mini P.E.K.K.A Goblin Cage Skeleton Army
Goblin Cage Freeze Bats Mini P.E.K.K.A Skeleton Army The Log
Goblin Cage Skeleton Army
Bats Mini P.E.K.K.A Goblin Cage
Skeleton Army Goblin Cage The Log
Mini P.E.K.K.A Skeleton Army Goblin Cage
Archers Goblin Cage Skeleton Army
Skeleton Army Bats Archers Mini P.E.K.K.A Goblin Cage Freeze The Log
Bats Archers Mini P.E.K.K.A Goblin Cage Freeze The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
The Log
Bats Freeze
Archers The Log
The Log Freeze
The Log
Bats Mini P.E.K.K.A
The Log
Archers
The Log
Freeze
The Log
The Log
The Log
Freeze
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log
The Log
The Log
The Log
The Log
Freeze The Log
The Log
The Log
The Log
Bats Archers
Bats Freeze
Mini P.E.K.K.A
The Log
Freeze
The Log
Bats Archers Skeleton Army Freeze
Archers
Freeze
The Log
Mini P.E.K.K.A
The Log
Bats Freeze The Log
Bats
Freeze The Log

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