My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Ice Golem Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Firecracker Ice Golem Flying Machine Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel
Giant Snowball
Bats Archers Skeleton Barrel Flying Machine
Zap
Bats Archers Skeleton Barrel Firecracker Flying Machine
Barbarian Barrel
Archers Skeleton Barrel Firecracker Wizard
The Log
Archers Skeleton Barrel Firecracker
Earthquake
Archers Firecracker
Arrows
Bats Archers Skeleton Barrel Firecracker Flying Machine
Royal Delivery
Bats Archers Skeleton Barrel Firecracker Flying Machine Wizard
Fireball
Archers Skeleton Barrel Firecracker Flying Machine Wizard
Poison
Bats Archers Skeleton Barrel Firecracker Flying Machine Wizard
Lightning
Ice Golem Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Archers Skeleton Barrel Firecracker Flying Machine Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Archers Skeleton Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Ice Golem Mega Knight Firecracker Flying Machine
Archers
Ice Golem Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Firecracker Archers Ice Golem Flying Machine Mega Knight
Firecracker
Skeleton Barrel Bats Ice Golem Flying Machine Mega Knight
Ice Golem
Bats Archers Skeleton Barrel Firecracker Flying Machine
Flying Machine
Bats Skeleton Barrel Firecracker Ice Golem Mega Knight
Wizard
Mega Knight
Mega Knight
Bats Archers Skeleton Barrel Firecracker Flying Machine Wizard

Defense Synergies 2 13

Bats
Firecracker Ice Golem Mega Knight
Archers
Ice Golem Firecracker Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Ice Golem Bats Archers Flying Machine Mega Knight
Ice Golem
Archers Firecracker Bats Flying Machine Wizard Mega Knight
Flying Machine
Firecracker Ice Golem Mega Knight
Wizard
Ice Golem Mega Knight
Mega Knight
Bats Archers Skeleton Barrel Firecracker Ice Golem Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Ice Golem Flying Machine Wizard
Bats Firecracker Flying Machine Mega Knight
Mega Knight Bats Archers
Bats Firecracker Mega Knight
Firecracker Mega Knight
Bats Archers Firecracker Flying Machine Mega Knight
Bats Archers Firecracker Flying Machine Wizard
Skeleton Barrel Ice Golem Flying Machine Mega Knight
Archers Firecracker Ice Golem Mega Knight
Bats Archers Firecracker Ice Golem Flying Machine Wizard Mega Knight
Bats Archers Firecracker Flying Machine Wizard
Mega Knight Bats Flying Machine Wizard
Wizard Mega Knight Bats Firecracker
Mega Knight
Mega Knight
Wizard Mega Knight Bats Firecracker
Mega Knight Bats Archers Firecracker Flying Machine Wizard
Wizard Bats Archers Firecracker Ice Golem Flying Machine Mega Knight
Wizard Mega Knight Bats Archers Firecracker Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Ice Golem
Archers Skeleton Barrel Firecracker Ice Golem Flying Machine Wizard Mega Knight
Mega Knight Bats Ice Golem
Mega Knight Bats Ice Golem
Mega Knight
Firecracker Wizard Bats Archers Skeleton Barrel Ice Golem Flying Machine
Bats Archers Ice Golem Flying Machine
Mega Knight
Mega Knight Bats Firecracker Ice Golem Flying Machine
Mega Knight Bats Flying Machine
Mega Knight
Mega Knight Ice Golem Wizard
Wizard Archers Firecracker Flying Machine Mega Knight
Bats Archers Firecracker Ice Golem Flying Machine
Bats Mega Knight Archers Firecracker Ice Golem Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Ice Golem Flying Machine
Firecracker Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Firecracker Ice Golem Flying Machine
Wizard Firecracker Mega Knight
Firecracker Wizard Bats Skeleton Barrel Ice Golem Flying Machine
Archers Firecracker Flying Machine Wizard
Skeleton Barrel Firecracker Ice Golem Flying Machine Wizard
Skeleton Barrel Firecracker Flying Machine Wizard
Bats
Firecracker Skeleton Barrel Flying Machine Wizard
Archers Firecracker Flying Machine Wizard
Flying Machine Skeleton Barrel Firecracker Ice Golem
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Ice Golem Flying Machine
Skeleton Barrel Firecracker Flying Machine Wizard
Skeleton Barrel Firecracker Flying Machine Wizard Mega Knight
Bats
Archers Skeleton Barrel Firecracker Flying Machine Wizard Mega Knight
Skeleton Barrel Firecracker Flying Machine Wizard Mega Knight
Mega Knight
Wizard
Skeleton Barrel Flying Machine
Firecracker Ice Golem Wizard Mega Knight
Firecracker Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard Mega Knight
Skeleton Barrel Firecracker
Bats Archers Firecracker Ice Golem Flying Machine Wizard
Bats Skeleton Barrel Firecracker Flying Machine Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Barrel Bats Archers Flying Machine
Archers Firecracker Flying Machine Wizard
Firecracker Flying Machine Wizard Mega Knight
Skeleton Barrel Firecracker Ice Golem Flying Machine Wizard
Firecracker Flying Machine Mega Knight
Bats Firecracker Flying Machine
Firecracker Bats Flying Machine
Skeleton Barrel Firecracker Flying Machine Mega Knight
Firecracker Wizard Mega Knight

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