My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone Valkyrie Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Guards
Giant Snowball
Bats Archers Tombstone Hog Rider Guards Baby Dragon Witch
Zap
Bats Archers Tombstone Guards Witch
Barbarian Barrel
Archers Tombstone Valkyrie Guards Witch
The Log
Archers Tombstone Hog Rider Guards Witch
Earthquake
Archers Tombstone Hog Rider Guards Witch
Arrows
Bats Archers Tombstone Guards Witch
Royal Delivery
Bats Archers Valkyrie Hog Rider Guards Baby Dragon Witch
Fireball
Archers Tombstone Hog Rider Baby Dragon Witch
Poison
Bats Archers Tombstone Guards Witch
Lightning
Tombstone Valkyrie Baby Dragon Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Valkyrie Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Tombstone Guards Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Tombstone Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Baby Dragon
Archers
Valkyrie Hog Rider Baby Dragon
Tombstone
Valkyrie
Bats Archers Hog Rider Baby Dragon Witch
Hog Rider
Bats Valkyrie Archers Guards Baby Dragon Witch
Guards
Hog Rider
Baby Dragon
Bats Archers Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon

Defense Synergies 1 13

Bats
Valkyrie Baby Dragon
Archers
Valkyrie Tombstone Guards Baby Dragon Witch
Tombstone
Archers Guards Baby Dragon
Valkyrie
Archers Bats Baby Dragon Witch
Hog Rider
Guards
Archers Tombstone Baby Dragon Witch
Baby Dragon
Bats Archers Tombstone Valkyrie Guards Witch
Witch
Archers Valkyrie Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Baby Dragon
Bats Tombstone Valkyrie Witch
Witch Bats Archers Tombstone Valkyrie
Witch Bats Tombstone Valkyrie Guards
Tombstone Valkyrie
Bats Archers Valkyrie Guards Baby Dragon
Bats Archers Tombstone Baby Dragon Witch
Valkyrie Baby Dragon
Witch Tombstone
Guards Archers Valkyrie
Bats Archers Valkyrie Guards Witch Tombstone Baby Dragon
Bats Archers Baby Dragon Witch
Tombstone Bats Valkyrie Guards Witch
Valkyrie Bats Tombstone Guards Baby Dragon Witch
Tombstone
Bats Tombstone Valkyrie Witch
Tombstone Bats Archers Valkyrie Guards Baby Dragon Witch
Valkyrie Baby Dragon Witch Bats Archers Tombstone Guards
Valkyrie Bats Archers Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Tombstone Witch
Archers Valkyrie Baby Dragon
Tombstone Guards Bats Valkyrie Witch
Valkyrie Guards Bats
Tombstone Valkyrie Guards Witch
Bats Archers Baby Dragon Witch
Guards Bats Archers Tombstone Valkyrie Witch
Valkyrie
Bats Tombstone Valkyrie Baby Dragon Witch
Witch Tombstone Guards
Bats Tombstone Valkyrie Guards Witch
Valkyrie Guards
Tombstone Valkyrie Guards Witch
Archers Valkyrie Baby Dragon Witch
Tombstone Guards Witch Bats Archers Valkyrie Baby Dragon
Bats Valkyrie Archers Baby Dragon Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Guards
Valkyrie Baby Dragon
Bats Baby Dragon Witch
Archers Baby Dragon Witch
Baby Dragon
Bats Guards
Valkyrie
Archers Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Bats
Archers Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Archers Baby Dragon Witch
Bats Guards Witch
Bats Archers Tombstone Guards Witch
Archers Baby Dragon Witch
Valkyrie Baby Dragon
Baby Dragon
Bats Guards Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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