My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Giant Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Giant Goblin Barrel Prince
Giant Snowball
Bats Archers Hog Rider Goblin Barrel
Zap
Bats Archers Goblin Barrel Prince
Barbarian Barrel
Archers Valkyrie Goblin Barrel Executioner
The Log
Archers Hog Rider Goblin Barrel Prince
Earthquake
Archers Hog Rider Goblin Barrel
Arrows
Bats Archers Goblin Barrel
Royal Delivery
Bats Archers Valkyrie Hog Rider Goblin Barrel Prince Executioner
Fireball
Archers Hog Rider Goblin Barrel Executioner
Poison
Bats Archers Executioner
Lightning
Valkyrie Prince Executioner
Rocket
Valkyrie Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Barrel Valkyrie Hog Rider Giant Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Goblin Barrel Valkyrie

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Goblin Barrel Prince
Archers
Valkyrie Hog Rider Giant Prince
Valkyrie
Bats Archers Hog Rider Goblin Barrel Prince Giant Executioner
Hog Rider
Bats Valkyrie Archers Giant Goblin Barrel Prince Executioner
Giant
Bats Goblin Barrel Prince Archers Valkyrie Hog Rider Executioner
Goblin Barrel
Valkyrie Giant Prince Bats Hog Rider
Prince
Valkyrie Giant Goblin Barrel Bats Archers Hog Rider
Executioner
Valkyrie Hog Rider Giant

Defense Synergies 1 5

Bats
Valkyrie Prince
Archers
Valkyrie
Valkyrie
Archers Bats Prince Executioner
Hog Rider
Giant
Goblin Barrel
Prince
Bats Valkyrie Executioner
Executioner
Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
Bats Valkyrie Prince Executioner
Prince Bats Archers Valkyrie Executioner
Prince Bats Valkyrie
Valkyrie Prince
Bats Archers Valkyrie Executioner
Bats Archers Executioner
Valkyrie
Prince
Archers Valkyrie Prince
Bats Archers Valkyrie Executioner
Executioner Bats Archers
Prince Bats Valkyrie
Valkyrie Executioner Bats Prince
Prince
Prince
Bats Valkyrie Prince Executioner
Valkyrie Bats Archers Prince Executioner
Valkyrie Executioner Bats Archers
Prince
Valkyrie Bats Archers Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Prince
Archers Valkyrie Prince Executioner
Bats Valkyrie Prince
Valkyrie Prince Bats
Valkyrie Prince Executioner
Executioner Bats Archers
Prince Bats Archers Valkyrie
Valkyrie Prince
Bats Valkyrie Prince
Bats Valkyrie Prince
Valkyrie Prince
Prince Valkyrie Executioner
Archers Valkyrie Executioner
Bats Archers Valkyrie Prince Executioner
Bats Valkyrie Executioner Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner
Valkyrie Prince
Executioner Valkyrie
Executioner Bats
Archers Executioner
Executioner
Bats Prince
Valkyrie Prince
Archers Executioner
Executioner
Prince
Executioner
Executioner
Bats
Archers Prince Executioner
Valkyrie
Prince
Prince
Valkyrie Executioner
Executioner
Prince
Bats Archers Executioner
Bats
Prince
Bats Archers Prince
Archers Executioner
Valkyrie Prince Executioner
Executioner
Prince Executioner
Bats
Bats Executioner
Prince Executioner
Prince

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