My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Barbarians Dart Goblin Royal Hogs
Zap
Bats Dart Goblin Royal Hogs
Barbarian Barrel
Barbarians Dart Goblin Wizard Royal Hogs Electro Wizard
The Log
Barbarians Dart Goblin Royal Hogs
Earthquake
Barbarians Royal Hogs
Arrows
Bats Dart Goblin Royal Hogs
Royal Delivery
Bats Barbarians Dart Goblin Wizard Royal Hogs P.E.K.K.A Electro Wizard
Fireball
Barbarians Dart Goblin Wizard Royal Hogs Electro Wizard
Poison
Bats Barbarians Dart Goblin Wizard Royal Hogs Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Electro Wizard Barbarians Wizard Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Electro Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A
Barbarians
Dart Goblin
Royal Hogs P.E.K.K.A
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Bats Dart Goblin Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats Dart Goblin Wizard
Electro Wizard
P.E.K.K.A Royal Hogs

Defense Synergies 0 10

Bats
Dart Goblin P.E.K.K.A Electro Wizard
Arrows
Barbarians P.E.K.K.A
Barbarians
Arrows
Dart Goblin
Bats P.E.K.K.A Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Royal Hogs
P.E.K.K.A
Bats Arrows Dart Goblin Wizard Electro Wizard
Electro Wizard
Bats Dart Goblin Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Electro Wizard
Barbarians P.E.K.K.A Bats Dart Goblin Electro Wizard
Barbarians P.E.K.K.A Bats Dart Goblin Electro Wizard
Barbarians P.E.K.K.A Bats Dart Goblin Electro Wizard
Arrows Barbarians P.E.K.K.A
Arrows Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Arrows Wizard
Arrows Barbarians Dart Goblin P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A
Barbarians Dart Goblin Electro Wizard
Bats Barbarians Dart Goblin Electro Wizard Arrows Wizard
Arrows Bats Dart Goblin Wizard Electro Wizard
Barbarians P.E.K.K.A Bats Wizard Electro Wizard
Wizard Bats Arrows Barbarians Dart Goblin P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Wizard Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats Barbarians Dart Goblin Wizard Electro Wizard
Arrows Wizard Bats Barbarians Dart Goblin Electro Wizard
Barbarians P.E.K.K.A Dart Goblin Electro Wizard
Wizard Bats Arrows Barbarians Dart Goblin P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard
Barbarians P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Barbarians Electro Wizard
Barbarians P.E.K.K.A
Arrows Wizard Bats Dart Goblin Electro Wizard
P.E.K.K.A Bats Barbarians Dart Goblin Electro Wizard
P.E.K.K.A Barbarians
P.E.K.K.A Electro Wizard Bats Barbarians
P.E.K.K.A Barbarians Dart Goblin
P.E.K.K.A Bats Barbarians Dart Goblin
P.E.K.K.A Arrows Barbarians Electro Wizard
Barbarians P.E.K.K.A Wizard
Wizard Barbarians Dart Goblin
Barbarians Electro Wizard Bats Dart Goblin P.E.K.K.A
Bats Arrows Barbarians Dart Goblin Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Barbarians Dart Goblin
Wizard Arrows
Arrows Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Bats Electro Wizard
Arrows Dart Goblin Wizard Electro Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Bats
Arrows Dart Goblin Wizard Electro Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Arrows Dart Goblin Wizard Electro Wizard
Arrows Wizard
Arrows Dart Goblin
Bats Arrows Dart Goblin Wizard Electro Wizard
Electro Wizard Bats Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Bats Barbarians Dart Goblin
Arrows Dart Goblin Wizard Electro Wizard
Arrows
Dart Goblin Wizard Electro Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin Wizard

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