My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Barbarians Hog Rider Goblin Barrel
Zap
Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Barbarians Inferno Tower Wizard Goblin Barrel
The Log
Barbarians Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Inferno Tower Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel
Fireball
Barbarians Hog Rider Inferno Tower Wizard Goblin Barrel
Poison
Bats Barbarians Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Mini P.E.K.K.A Hog Rider Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Goblin Barrel
Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel
Barbarians
Hog Rider
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard
Hog Rider
Bats Arrows Barbarians Mini P.E.K.K.A Wizard Goblin Barrel
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Bats Arrows Hog Rider

Defense Synergies 0 6

Bats
Mini P.E.K.K.A Inferno Tower
Arrows
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians
Arrows
Mini P.E.K.K.A
Bats Arrows Wizard
Hog Rider
Inferno Tower
Bats Arrows
Wizard
Mini P.E.K.K.A
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Bats
Barbarians Mini P.E.K.K.A Inferno Tower Bats
Barbarians Mini P.E.K.K.A Inferno Tower Bats
Arrows Barbarians Mini P.E.K.K.A
Arrows Bats
Bats Inferno Tower Arrows Wizard
Arrows Barbarians Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Bats Barbarians Arrows Wizard
Arrows Inferno Tower Bats Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Bats Wizard
Wizard Bats Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Barbarians Wizard Bats Arrows Mini P.E.K.K.A Inferno Tower
Arrows Bats Barbarians Wizard
Arrows Wizard Bats Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Wizard Bats Arrows Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A Wizard
Barbarians Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Bats Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Arrows Wizard Bats
Mini P.E.K.K.A Bats Barbarians Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Bats Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower Barbarians
Bats Barbarians Mini P.E.K.K.A Inferno Tower
Arrows Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Wizard Barbarians
Barbarians Inferno Tower Bats Mini P.E.K.K.A
Bats Arrows Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Bats Barbarians
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Bats
Bats
Wizard

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