My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Barbarians Royal Hogs Witch
Zap
Bats Royal Hogs Witch
Barbarian Barrel
Barbarians Royal Hogs Witch Magic Archer
The Log
Barbarians Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Barbarians Royal Hogs Witch
Arrows
Bats Royal Hogs Witch
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Royal Hogs Witch Magic Archer
Fireball
Barbarians Royal Hogs Witch Magic Archer
Poison
Bats Barbarians Royal Hogs Witch Magic Archer
Lightning
Mini P.E.K.K.A Witch Magic Archer
Rocket
Barbarians Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mini P.E.K.K.A Magic Archer Barbarians Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Arrows Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Royal Hogs
Arrows
Royal Hogs Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bats Arrows Royal Hogs The Log Magic Archer
Royal Hogs
Arrows Bats Mini P.E.K.K.A The Log Magic Archer
Witch
The Log
Mini P.E.K.K.A Royal Hogs Magic Archer
Magic Archer
Mini P.E.K.K.A Royal Hogs The Log

Defense Synergies 1 8

Bats
Mini P.E.K.K.A The Log
Arrows
Barbarians Mini P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
The Log Bats Arrows Witch Magic Archer
Royal Hogs
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Bats Witch Magic Archer
Magic Archer
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Barbarians Mini P.E.K.K.A Bats Witch The Log
Barbarians Mini P.E.K.K.A Witch Bats
Barbarians Mini P.E.K.K.A Witch Bats
Arrows Barbarians Mini P.E.K.K.A The Log
Arrows The Log Bats Magic Archer
Bats Arrows Witch Magic Archer
Arrows Barbarians The Log Magic Archer
Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Bats Barbarians Witch Arrows The Log Magic Archer
Arrows Bats Witch Magic Archer
Barbarians Mini P.E.K.K.A Bats Witch The Log
Bats Arrows Barbarians Mini P.E.K.K.A Witch The Log Magic Archer
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A The Log
Barbarians Bats Arrows Mini P.E.K.K.A Witch
Arrows Bats Barbarians Witch The Log Magic Archer
Arrows Witch The Log Bats Barbarians Magic Archer
Barbarians Mini P.E.K.K.A
Bats Arrows Barbarians Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A The Log Magic Archer
Barbarians Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Bats Barbarians The Log
Barbarians Mini P.E.K.K.A Witch
Arrows Bats Witch Magic Archer
Mini P.E.K.K.A Bats Barbarians Witch
Mini P.E.K.K.A Barbarians
Bats Barbarians Mini P.E.K.K.A Witch The Log Magic Archer
Witch Barbarians
Bats Barbarians Mini P.E.K.K.A Witch
Arrows Barbarians The Log
Barbarians Mini P.E.K.K.A Witch
Barbarians Witch Magic Archer
Barbarians Witch Bats Mini P.E.K.K.A The Log Magic Archer
Bats Arrows Barbarians Mini P.E.K.K.A Witch The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows Barbarians The Log
Arrows The Log Magic Archer
Arrows Bats Witch Magic Archer
Arrows Witch The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Bats Mini P.E.K.K.A
Arrows The Log Magic Archer
Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Witch The Log Magic Archer
Magic Archer Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Magic Archer
Arrows Witch The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Witch Magic Archer
Witch
Arrows The Log Witch Magic Archer
Arrows Witch The Log Magic Archer
Arrows The Log Magic Archer
Bats Arrows Witch Magic Archer
Bats Witch
Mini P.E.K.K.A
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Bats Barbarians Witch Magic Archer
Arrows Witch Magic Archer
Arrows The Log
Mini P.E.K.K.A Magic Archer
Arrows The Log Magic Archer
Arrows
Bats Witch The Log Magic Archer
Bats Witch Magic Archer
Witch The Log Magic Archer

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