My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Cannon Balloon Lumberjack Little Prince
Zap
Bats Cannon Balloon Little Prince
Barbarian Barrel
Cannon Lumberjack Little Prince
The Log
Cannon Lumberjack Little Prince
Earthquake
Cannon
Arrows
Bats Little Prince
Royal Delivery
Bats Balloon Lumberjack Little Prince
Fireball
Cannon Balloon Lumberjack Little Prince
Poison
Bats Cannon Balloon Little Prince
Lightning
Cannon Balloon Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Little Prince Fireball Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Little Prince

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Lumberjack
Arrows
Fireball Balloon Lumberjack Mega Knight
Cannon
Fireball
Arrows Mega Knight Little Prince
Balloon
Bats Arrows Lumberjack Mega Knight Little Prince
Lumberjack
Balloon Bats Arrows Mega Knight
Mega Knight
Bats Arrows Fireball Balloon Lumberjack
Little Prince
Fireball Balloon

Defense Synergies 1 14

Bats
Cannon Lumberjack Mega Knight
Arrows
Mega Knight Cannon Fireball Lumberjack Little Prince
Cannon
Bats Arrows Fireball Lumberjack Little Prince
Fireball
Arrows Cannon Lumberjack Mega Knight Little Prince
Balloon
Lumberjack
Bats Arrows Cannon Fireball Little Prince
Mega Knight
Arrows Bats Fireball
Little Prince
Arrows Cannon Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Lumberjack Bats Cannon Mega Knight
Cannon Lumberjack Mega Knight Bats
Cannon Lumberjack Bats Mega Knight
Arrows Fireball Lumberjack Mega Knight
Arrows Fireball Bats Cannon Lumberjack Mega Knight
Bats Arrows Cannon Fireball Little Prince
Arrows Cannon Fireball Mega Knight
Cannon Lumberjack
Cannon Lumberjack Mega Knight Little Prince
Bats Arrows Cannon Fireball Lumberjack Mega Knight
Arrows Bats Fireball
Cannon Lumberjack Mega Knight Bats Fireball
Fireball Mega Knight Bats Arrows Cannon Lumberjack
Cannon Lumberjack Mega Knight
Cannon Fireball Lumberjack Mega Knight
Mega Knight Bats Arrows Cannon Fireball Lumberjack
Arrows Cannon Fireball Mega Knight Bats Lumberjack Little Prince
Arrows Bats Cannon Fireball Lumberjack Mega Knight Little Prince
Cannon Lumberjack
Mega Knight Bats Arrows Cannon Fireball Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball
Fireball Arrows Lumberjack Mega Knight
Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats Fireball
Cannon Lumberjack Mega Knight
Arrows Fireball Bats
Bats Fireball Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Fireball
Cannon
Mega Knight Bats Lumberjack
Mega Knight Arrows Fireball
Mega Knight Cannon Fireball Lumberjack
Cannon Fireball Mega Knight
Bats Fireball Lumberjack Little Prince
Bats Arrows Mega Knight Cannon Fireball
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Lumberjack
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Bats
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight Little Prince
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight Little Prince
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball Little Prince
Bats Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball
Fireball Arrows
Arrows Fireball
Fireball Lumberjack Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight Little Prince
Fireball Mega Knight

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