My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Bandit
Giant Snowball
Bats Cannon Furnace Goblin Barrel Guards
Zap
Bats Cannon Firecracker Furnace Goblin Barrel Guards Bandit
Barbarian Barrel
Cannon Firecracker Furnace Goblin Barrel Guards Bandit
The Log
Cannon Firecracker Furnace Goblin Barrel Guards Bandit
Earthquake
Cannon Firecracker Furnace Goblin Barrel Guards
Arrows
Bats Firecracker Furnace Goblin Barrel Guards
Royal Delivery
Bats Firecracker Goblin Barrel Guards Bandit
Fireball
Cannon Firecracker Furnace Goblin Barrel Bandit
Poison
Bats Cannon Firecracker Furnace Guards
Lightning
Cannon Furnace Bandit
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Goblin Barrel Guards Bandit Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel Bandit
Arrows
Goblin Barrel Bandit
Cannon
Firecracker
Bats Goblin Barrel Bandit
Furnace
Goblin Barrel Bandit
Goblin Barrel
Bats Arrows Firecracker Furnace Guards Bandit
Guards
Goblin Barrel Bandit
Bandit
Bats Arrows Firecracker Furnace Goblin Barrel Guards

Defense Synergies 0 13

Bats
Cannon Firecracker Bandit
Arrows
Cannon Furnace Bandit
Cannon
Bats Arrows Firecracker Guards Bandit
Firecracker
Bats Cannon Guards Bandit
Furnace
Arrows Guards Bandit
Goblin Barrel
Guards
Cannon Firecracker Furnace
Bandit
Bats Arrows Cannon Firecracker Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Bats Cannon Firecracker Furnace Bandit
Cannon Furnace Bats Bandit
Cannon Bats Firecracker Furnace Guards Bandit
Arrows Firecracker
Arrows Bats Cannon Firecracker Furnace Guards Bandit
Bats Furnace Arrows Cannon Firecracker
Arrows Cannon Bandit
Cannon Furnace
Guards Cannon Firecracker Bandit
Bats Guards Arrows Cannon Firecracker Furnace Bandit
Arrows Bats Firecracker Furnace
Cannon Furnace Bats Guards Bandit
Bats Arrows Cannon Firecracker Furnace Guards
Cannon Furnace Bandit
Cannon Furnace Bandit
Bats Arrows Cannon Firecracker Furnace
Arrows Cannon Bats Firecracker Furnace Guards Bandit
Arrows Furnace Bats Cannon Firecracker Guards Bandit
Cannon
Bats Arrows Cannon Firecracker Furnace Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Bandit
Bandit Arrows Firecracker
Guards Bandit Bats Furnace
Guards Bats Bandit
Cannon Guards Bandit
Arrows Firecracker Furnace Bats
Guards Bats Furnace Bandit
Bats Firecracker Bandit
Cannon Guards
Bats Guards
Arrows Guards
Cannon Guards Bandit
Cannon Firecracker Furnace
Guards Bats Firecracker Furnace
Bats Arrows Cannon Firecracker
Arrows Cannon Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Guards
Arrows Firecracker Furnace
Arrows Firecracker Bats Furnace
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker Bandit
Bats Guards
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker Furnace
Arrows Firecracker Furnace Bandit
Arrows Firecracker Furnace Bandit
Arrows
Bats
Arrows Firecracker Bandit
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Furnace
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Bandit
Bats Arrows Firecracker Furnace
Bats Firecracker Guards
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Bats Guards Bandit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker Guards
Firecracker Bats
Firecracker Bandit
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: