My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Cannon Hog Rider Guards
Zap
Bats Cannon Guards
Barbarian Barrel
Cannon Guards Electro Wizard
The Log
Cannon Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Cannon Hog Rider Electro Wizard
Poison
Bats Cannon Guards Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Guards Hog Rider Freeze Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Guards

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Freeze
Cannon
Hog Rider
Bats Arrows Freeze Guards Electro Wizard
Guards
Hog Rider
Freeze
Hog Rider Arrows
P.E.K.K.A
Arrows Electro Wizard Bats
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 11

Bats
Cannon Freeze P.E.K.K.A Electro Wizard
Arrows
Cannon P.E.K.K.A
Cannon
Bats Arrows Guards Electro Wizard
Hog Rider
Guards
Cannon Electro Wizard
Freeze
Bats Electro Wizard
P.E.K.K.A
Bats Arrows Electro Wizard
Electro Wizard
Bats Cannon Guards Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Wizard
P.E.K.K.A Bats Cannon Electro Wizard
Cannon P.E.K.K.A Bats Freeze Electro Wizard
Cannon P.E.K.K.A Bats Guards Electro Wizard
Arrows P.E.K.K.A
Arrows Freeze Bats Cannon Guards Electro Wizard
Bats Electro Wizard Arrows Cannon Freeze
Arrows Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A
Guards Cannon Electro Wizard
Bats Guards Electro Wizard Arrows Cannon Freeze
Arrows Bats Electro Wizard
Cannon P.E.K.K.A Bats Guards Freeze Electro Wizard
Bats Arrows Cannon Guards Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Freeze P.E.K.K.A Electro Wizard
Bats Arrows Cannon P.E.K.K.A Electro Wizard
Arrows Cannon Bats Guards Electro Wizard
Arrows Freeze Bats Cannon Guards Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Bats Arrows Cannon Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows
Guards P.E.K.K.A Bats Electro Wizard
Guards P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Cannon Guards
Arrows Bats Freeze Electro Wizard
Guards P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Bats
P.E.K.K.A Cannon Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Cannon Guards
Cannon
Guards Electro Wizard Bats Freeze P.E.K.K.A
Bats Arrows Cannon Freeze P.E.K.K.A Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows Electro Wizard
Arrows
Arrows Guards Freeze
Arrows
Arrows Bats Freeze
Arrows
Arrows Freeze
Arrows
Bats Guards Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Freeze
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats Guards Freeze
Arrows
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats Guards Freeze
Arrows Electro Wizard
Freeze
Arrows
Electro Wizard
Arrows
Arrows
P.E.K.K.A
Bats Guards Freeze Electro Wizard
Bats Electro Wizard
Freeze Electro Wizard
P.E.K.K.A

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