My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Cannon Musketeer Royal Hogs
Zap
Bats Cannon Royal Hogs
Barbarian Barrel
Cannon Musketeer Royal Hogs Magic Archer
The Log
Cannon Mini P.E.K.K.A Musketeer Royal Hogs
Earthquake
Cannon Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Royal Hogs Magic Archer
Fireball
Cannon Musketeer Royal Hogs Magic Archer
Poison
Bats Cannon Musketeer Royal Hogs Magic Archer
Lightning
Cannon Mini P.E.K.K.A Musketeer Magic Archer
Rocket
Musketeer Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Mini P.E.K.K.A Musketeer Magic Archer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Cannon Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Royal Hogs
Arrows
Royal Hogs Mini P.E.K.K.A Mega Knight
Cannon
Mini P.E.K.K.A
Bats Arrows Musketeer Royal Hogs Magic Archer Mega Knight
Musketeer
Mini P.E.K.K.A Royal Hogs Mega Knight
Royal Hogs
Arrows Bats Mini P.E.K.K.A Musketeer Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Royal Hogs Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Musketeer Royal Hogs Magic Archer

Defense Synergies 2 12

Bats
Cannon Mini P.E.K.K.A Musketeer Mega Knight
Arrows
Mega Knight Cannon Mini P.E.K.K.A
Cannon
Musketeer Bats Arrows Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Bats Arrows Cannon Musketeer Magic Archer
Musketeer
Cannon Bats Mini P.E.K.K.A Mega Knight
Royal Hogs
Magic Archer
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Musketeer Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Magic Archer
Mini P.E.K.K.A Bats Cannon Musketeer Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Bats Musketeer
Cannon Mini P.E.K.K.A Bats Musketeer Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Cannon Musketeer Magic Archer Mega Knight
Bats Musketeer Arrows Cannon Magic Archer
Arrows Cannon Musketeer Magic Archer Mega Knight
Cannon Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A Musketeer Mega Knight
Bats Arrows Cannon Musketeer Magic Archer Mega Knight
Arrows Musketeer Bats Magic Archer
Cannon Mini P.E.K.K.A Mega Knight Bats Musketeer
Mega Knight Bats Arrows Cannon Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Cannon Mini P.E.K.K.A Musketeer
Arrows Cannon Mega Knight Bats Musketeer Magic Archer
Arrows Bats Cannon Musketeer Magic Archer Mega Knight
Mini P.E.K.K.A Cannon Musketeer
Mega Knight Bats Arrows Cannon Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Mini P.E.K.K.A Musketeer Magic Archer Mega Knight
Mega Knight Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Bats Musketeer
Cannon Mini P.E.K.K.A Musketeer Mega Knight
Arrows Bats Musketeer Magic Archer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Magic Archer
Cannon Musketeer
Mega Knight Bats Mini P.E.K.K.A Musketeer
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Cannon
Cannon Musketeer Magic Archer Mega Knight
Bats Mini P.E.K.K.A Musketeer Magic Archer
Bats Arrows Mega Knight Cannon Mini P.E.K.K.A Musketeer Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows Musketeer
Arrows Magic Archer Mega Knight
Arrows Bats Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows
Bats Mini P.E.K.K.A Musketeer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Magic Archer Arrows Musketeer Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Magic Archer Mega Knight
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer Mega Knight
Arrows Musketeer Magic Archer
Bats Arrows Musketeer Magic Archer
Bats Musketeer
Mini P.E.K.K.A
Arrows Musketeer Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Bats Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows
Mini P.E.K.K.A Musketeer Magic Archer Mega Knight
Arrows Musketeer Magic Archer
Arrows
Musketeer Mega Knight
Bats Musketeer Magic Archer
Bats Musketeer Magic Archer
Musketeer Magic Archer Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: