My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Bandit Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Bandit Inferno Dragon Ram Rider
Giant Snowball
Bats Inferno Dragon Lumberjack Ram Rider
Zap
Bats Dark Prince Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Dark Prince Bandit Lumberjack
The Log
Dark Prince Bandit Lumberjack Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince Bandit Inferno Dragon Lumberjack Ram Rider
Fireball
Bandit Inferno Dragon Lumberjack Ram Rider
Poison
Bats
Lightning
Dark Prince Bandit Inferno Dragon Lumberjack Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Freeze Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Dark Prince Freeze Inferno Dragon Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Dark Prince

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince Bandit Inferno Dragon Lumberjack Ram Rider
Arrows
Dark Prince Freeze Bandit Lumberjack Ram Rider
Dark Prince
Bats Arrows Bandit Lumberjack Ram Rider
Freeze
Arrows
Bandit
Bats Arrows Dark Prince Lumberjack Ram Rider
Inferno Dragon
Bats
Lumberjack
Bats Arrows Dark Prince Bandit Ram Rider
Ram Rider
Bats Arrows Dark Prince Bandit Lumberjack

Defense Synergies 0 13

Bats
Dark Prince Freeze Bandit Inferno Dragon Lumberjack
Arrows
Dark Prince Bandit Lumberjack
Dark Prince
Bats Arrows Bandit
Freeze
Bats Lumberjack
Bandit
Bats Arrows Dark Prince Lumberjack Ram Rider
Inferno Dragon
Bats
Lumberjack
Bats Arrows Freeze Bandit Ram Rider
Ram Rider
Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Inferno Dragon Lumberjack Bats Dark Prince Bandit Ram Rider
Lumberjack Ram Rider Bats Dark Prince Freeze Bandit Inferno Dragon
Inferno Dragon Lumberjack Bats Dark Prince Bandit Ram Rider
Arrows Dark Prince Lumberjack
Arrows Freeze Bats Dark Prince Bandit Lumberjack
Bats Inferno Dragon Ram Rider Arrows Freeze
Arrows Bandit Ram Rider
Inferno Dragon Lumberjack
Dark Prince Bandit Lumberjack
Bats Arrows Dark Prince Freeze Bandit Lumberjack Ram Rider
Arrows Inferno Dragon Bats Ram Rider
Lumberjack Bats Dark Prince Freeze Bandit Ram Rider
Bats Arrows Dark Prince Freeze Lumberjack
Inferno Dragon Bandit Lumberjack Ram Rider
Freeze Bandit Inferno Dragon Lumberjack Ram Rider
Bats Arrows Dark Prince Lumberjack
Arrows Bats Dark Prince Bandit Lumberjack Ram Rider
Arrows Freeze Bats Dark Prince Bandit Inferno Dragon Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Dark Prince Bats Arrows Bandit Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Bandit
Bandit Arrows Inferno Dragon Lumberjack
Bandit Lumberjack Bats Dark Prince Ram Rider
Dark Prince Lumberjack Bats Bandit Ram Rider
Dark Prince Bandit Inferno Dragon Lumberjack Ram Rider
Arrows Bats Freeze Ram Rider
Dark Prince Bats Bandit Lumberjack Ram Rider
Dark Prince Inferno Dragon Lumberjack
Freeze Bats Dark Prince Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Dark Prince Lumberjack
Arrows Dark Prince
Dark Prince Bandit Lumberjack Ram Rider
Bats Dark Prince Freeze Inferno Dragon Lumberjack
Bats Arrows Dark Prince Freeze Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Bandit
Arrows Bandit Ram Rider
Arrows Bandit
Arrows Dark Prince Freeze
Arrows Dark Prince
Arrows Bats Freeze Ram Rider
Arrows
Arrows Freeze Ram Rider
Arrows Bandit Ram Rider
Bats Lumberjack
Arrows Dark Prince Bandit Ram Rider
Arrows
Bandit
Arrows Freeze Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows Freeze
Bats
Arrows Dark Prince Bandit
Arrows
Arrows
Arrows
Arrows Freeze Dark Prince
Inferno Dragon
Arrows Bandit Ram Rider
Arrows Bandit Ram Rider
Arrows Bandit
Bats Arrows
Bats Freeze
Arrows Bandit
Arrows Freeze
Arrows
Bats Dark Prince Freeze Bandit
Arrows Ram Rider
Freeze
Arrows
Dark Prince Lumberjack
Arrows
Arrows
Dark Prince
Bats Freeze
Bats
Dark Prince Freeze Bandit
Inferno Dragon

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